Statistical profileOnline
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
85.1.29.131:28015 checked 13m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#10,446
top 47%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #10,446 of all ranked servers, the top 47%, on player hours over the last seven days.
- Its current map went up 9d ago.
2. Players
Figure 1: Players on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
8.8 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Crowd held
0%
else halves by day 3
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:12 UTC9d ago | 0 | – | running | 0 |
| Fri 2 Oct, 06:48 UTC26d ago | 1 | halved by day 3 | 16.5 days | 0 |
| Thu 1 Oct, 03:04 UTC27d ago | 0 | – | 1.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
3000 · seed 190440001
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 190440001 |
8. Server characteristics
Table 3: Characteristics of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
What the server publishes and what was recorded
| Address | 85.1.29.131:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 18:12 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 547 on average | 665 / 750 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 481 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 303 on average | 56 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 303 on average | 45 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 268 on average | 159 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 261 on average | 221 / 250 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
No next wipe can be predicted for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 9 days 21 hours ago.
What should you expect on wipe day at REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
An average of 0 players attended at peak across recent wipes. 41 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 3.
Server record
What does the record show for the uptime and current status of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is online at the time of this release. By its own reported uptime, it restarted about 2 days 8 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE show?
Over the last 48 hours, server fps averaged 163; the lowest reading was 135. The world carried up to 49,367 entities, including buildings, deployables and all else. Up to 1,883 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE based?
A region is not published by REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Rust Census does not look up where the machine stands; it shows where a server says it is. 85.1.29.131:28015 is its address.
On which Rust version does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE operate?
Rust network protocol 2635 and build 168909 on Linux is the version REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
At counting time REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 2.
In the rankings of Rust servers, where is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE placed?
The rank for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is #10,446 on seven-day player hours, in the top 47% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
Included in these Rust Census lists is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code are the tags REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE runs a procedural map of size 3,000 with seed 190440001, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE configured, and what rules does it keep?
No gather rate is given in the name of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
Enter client.connect 85.1.29.131:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.