Statistical profileOnline
R & D Rust server
84.24.47.72:28015 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#6,462
top 29%
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #6,462 of all ranked servers, the top 29%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on R & D Rust server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
20 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 13:40 UTC5d ago | 1 | – | running | 0 |
| Sat 3 Oct, 13:50 UTC25d ago | 1 | halved by day 1 | 20 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of R & D Rust server
What the server publishes and what was recorded
| Address | 84.24.47.72:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 14:14 UTC |
| Hostname | rustserver.pkayadoe.nl |
| First seen | 13 Sep 2026 |
9. Operator
Hostnamepkayadoe.nl
The only server publishing a pkayadoe.nl hostname.
10. About this server
In its own words: the description the server publishes, unedited.
Please note the following: This is a private unofficial R & D Rust server. Not a stable playing server. Iam still tinkering with it. Things that are and may occure: * Server uptime: Server may go down without warning and stay down for some time. * 10 Player maximum: Will increase at some point. * Maps: May get wiped with out warning. * Blueprints: May get wiped with out warning. * Server configuration: May get wiped with out warning. * Rust+ is not avalible: Will be supported at some point, still checking security impact. * Other weird stuff may happen: Like me flying around butt naked with a hammer, pretending to be THOR. Further more: All rules apply pertaining to: Facepunch: Code of Coduct - https://facepunch.com/legal/code-of-conduct Facepunch: Terms of Service - https://facepunch.com/legal/tos Steam: Code of Conduct - https://store.steampowered.com/online_conduct/ Steam: Terms of Service - https://store.steampowered.com/eula/471710_eula_0 Iam a System & Network specialist with 25+ years of experience and this is not my first gaming server. I know how to wield a BAN Hammer. I can and will slap down a /24, /16, /8, ,ASN or MAC BAN if nessasary. So no unpleasantries please, lets keep it nice. This is just a hobby, to see if I can make this work. If for some reason you need to reach me, you may send an electronic letter to: rust @ pkayadoe.nl For I have a device to read such a electronic letter. And maybe I respond to it, assuming Iam not busy saving the Galaxy. Game on, Lets Play.
11. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 355 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 327 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 35 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 33 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 50 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 171 / 200 |
12. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for R & D Rust server: what is it?
With too few wipes of R & D Rust server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 5 days 19 hours ago.
On R & D Rust server, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 1.
Server details
What does the record show for the uptime and current status of R & D Rust server?
R & D Rust server is online at the time of this release. The uptime it reports puts the last restart at about 5 days 17 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
How well does R & D Rust server perform?
The figures for the last 48 hours give an average of 211 server fps and a minimum of 195. Buildings, deployables and everything else in the world took the entity count to 49,360. The peak memory use recorded was 2,620 MB. Players feel low fps and a rising entity count as lag.
Which location does R & D Rust server run from?
A region is not published by R & D Rust server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 84.24.47.72:28015 it is addressed.
Which Rust version is R & D Rust server running?
The version in use on R & D Rust server is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for R & D Rust server?
At counting time R & D Rust server recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 1.
In the rankings of Rust servers, where is R & D Rust server placed?
For seven-day player hours, R & D Rust server is ranked #6,462, placing it in the top 29% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry R & D Rust server?
The Rust Census lists that R & D Rust server fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Who is listed as the operator of R & D Rust server?
No other server we track uses the pkayadoe.nl hostname that R & D Rust server publishes.
What is meant by each tag shown on R & D Rust server?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags R & D Rust server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for R & D Rust server?
The procedural map on R & D Rust server is generated by the game, measures 3,001 and carries seed 12345. Because one size and seed give one map, RustMaps can display it from this page.
How is R & D Rust server configured, and what rules does it keep?
No gather rate is given in the name of R & D Rust server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to R & D Rust server?
You can open the console in Rust with F1 and enter client.connect 84.24.47.72:28015; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is http://rust.pkayadoe.nl.
13. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.