Statistical profileOffline
Imgfire PoC
84.173.133.95:28015 checked 20d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,854
top 72%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,854 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on Imgfire PoC
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Imgfire PoC
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Imgfire PoC
What the server publishes and what was recorded
| Address | 84.173.133.95:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 19:19 UTC |
| Hostname | – |
| First seen | 5 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 116 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 308 / 325 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 21 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 24 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 50 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 141 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Imgfire PoC?
Too few wipes of Imgfire PoC are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 25 days 13 hours ago.
Server details
What does the record show for the uptime and current status of Imgfire PoC?
Imgfire PoC is offline at the time of this release; it was last seen 20 days 9 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 5 October 2026.
Which location does Imgfire PoC run from?
No region is given by Imgfire PoC. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 84.173.133.95:28015 is its address.
What version of Rust has been recorded on Imgfire PoC?
The version in use on Imgfire PoC is Rust network protocol 2634 and build 166652 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does Imgfire PoC carry?
The last count for Imgfire PoC was 20 days 9 hours ago; it is offline at present.
How does Imgfire PoC compare with other servers in the rankings?
For seven-day player hours, Imgfire PoC is ranked #15,854, placing it in the top 72% of all ranked servers.
Lists and tags
Where does Imgfire PoC appear among the Rust Census lists and filters?
The Rust Census lists that Imgfire PoC fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Imgfire PoC: what do they indicate?
These are the tags Imgfire PoC publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): Build 166652 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for Imgfire PoC?
The game generates the procedural map on Imgfire PoC.
How is Imgfire PoC configured, and what rules does it keep?
No gather rate is recorded for Imgfire PoC in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. The server does not run VAC, Valve's anti-cheat.
Connecting
What is the way to join Imgfire PoC?
You can open the console in Rust with F1 and enter client.connect 84.173.133.95:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build Build 166652 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.