Statistical profileOffline
Mod testing ground
84.15.220.97:28015 checked 11d ago
Connect to this server
1. Main points
Players now
1/ 500
0% full
7-day average
0
peak –
Rank
#12,911
top 60%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 0% of its 500 slots.
- It ranks #12,911 of all ranked servers, the top 60%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on Mod testing ground
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Mod testing ground
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Mod testing ground
What the server publishes and what was recorded
| Address | 84.15.220.97:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 13:59 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 547 on average | 630 / 725 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 517 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 303 on average | 60 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 303 on average | 41 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 268 on average | 152 / 225 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 261 on average | 249 / 250 |
10. Quick answers
From the figures on this page.
Wipe records
When does Mod testing ground wipe, and how often?
With too few wipes of Mod testing ground on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 24 days 2 hours ago.
About the server
How reliable is Mod testing ground, and is it online now?
Mod testing ground is offline at the time of this release; it was last seen 11 days 21 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 16 October 2026.
What location has been recorded for Mod testing ground?
No region is published by Mod testing ground. Rust Census does not look up where the machine stands; it shows where a server says it is. At 84.15.220.97:28015 it is addressed.
On which Rust version does Mod testing ground operate?
Rust network protocol 2634 and build 166652 on Windows is the version Mod testing ground runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Mod testing ground?
The last count for Mod testing ground was 11 days 21 hours ago; it is offline at present.
How does Mod testing ground compare with other servers in the rankings?
The rank for Mod testing ground is #12,911 on seven-day player hours, in the top 60% of ranked servers.
Tags, lists
Where does Mod testing ground appear among the Rust Census lists and filters?
The Rust Census lists that Mod testing ground fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on Mod testing ground?
These are the tags Mod testing ground publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^y (Carbon): Plugins are handled by Carbon on this server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for Mod testing ground?
Mod testing ground runs a procedural map, which the game generates.
How is Mod testing ground configured, and what rules does it keep?
No gather rate is recorded for Mod testing ground in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. The plugin count is Carbon. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join Mod testing ground?
Enter client.connect 84.15.220.97:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp500 | Max players The server holds 500 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^y | Carbon Plugins are handled by Carbon on this server. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.