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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 76,262 players on 11,757 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local Staging Test Server

83.217.171.135:28015 checked 28d ago

Release date
Next release
In five minutes (21:19 UTC)
Source
Live server queries
Server address
83.217.171.135:28015
First recorded
29 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 5

20% full

7-day average

0

peak –

Rank

#16,186

top 68%

Last wipe

28d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 20% of its 5 slots.
  • It ranks #16,186 of all ranked servers, the top 68%, on player hours over the last seven days.
  • Its current map went up 28d ago.

2. Players

Figure 1: Players on Local Staging Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:01 UTC28d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Local Staging Test Server

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Local Staging Test Server

What the server publishes and what was recorded

Address83.217.171.135:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe29 Sep 2026, 21:01 UTC
Hostname–
First seen29 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average676 / 725
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average438 / 475
Rustoria.co - EU MainEU · groups of 16+ · weekly · 308 on average40 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 308 on average53 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 268 on average217 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average142 / 175

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Local Staging Test Server?

With too few wipes of Local Staging Test Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 28 days 16 hours ago.

What should you expect on wipe day at Local Staging Test Server?

An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

How reliable is Local Staging Test Server, and is it online now?

Last seen 28 days 16 hours ago, Local Staging Test Server is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 29 September 2026.

In which location is Local Staging Test Server based?

A region is not published by Local Staging Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 83.217.171.135:28015 is its address.

What version of Rust has been recorded on Local Staging Test Server?

Rust network protocol 2634 and build 166257 on Windows is the version Local Staging Test Server runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for Local Staging Test Server?

Local Staging Test Server is offline at present; its last recording was 28 days 16 hours ago.

How does Local Staging Test Server compare with other servers in the rankings?

The rank for Local Staging Test Server is #16,186 on seven-day player hours, in the top 68% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Local Staging Test Server?

These Rust Census lists include Local Staging Test Server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on Local Staging Test Server: what do they indicate?

Read by the game's server browser, Local Staging Test Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166257 (Build): Game build: 166257; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

On Local Staging Test Server, what rules and settings are in force?

No gather rate is given in the name of Local Staging Test Server. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to Local Staging Test Server?

Enter client.connect 83.217.171.135:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2634,gmrust,cs166257,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp5Max players The server holds 5 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol To connect, your game version must match protocol 2634.
cs166257Build Game build: 166257.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.