Statistical profileOffline
Development Server
83.202.236.30:28015 checked 34d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,477
top 71%
Last wipe
34d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,477 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 34d ago.
2. Players
Figure 1: Players on Development Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Development Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Development Server
What the server publishes and what was recorded
| Address | 83.202.236.30:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Sep 2026, 18:26 UTC |
| Hostname | – |
| First seen | 23 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 536 on average | 423 / 475 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 208 / 225 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 318 on average | 24 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 317 on average | 27 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 276 on average | 136 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 45 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
When does Development Server wipe, and how often?
The rhythm of Development Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 34 days 13 hours have passed since this world was made.
Server record
How reliable is Development Server, and is it online now?
Development Server is offline at the time of this release; it was last seen 34 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 23 September 2026.
What location has been recorded for Development Server?
No region is given by Development Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 83.202.236.30:28015 it is addressed.
What version of Rust has been recorded on Development Server?
This release lists Development Server on Rust network protocol 2633 and build 165217, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for Development Server?
The last count for Development Server was 34 days 13 hours ago; it is offline at present.
How does Development Server compare with other servers in the rankings?
For seven-day player hours, Development Server is ranked #15,477, placing it in the top 71% of all ranked servers.
Tag details
Which Rust Census filters and lists cover Development Server?
Included in these Rust Census lists is Development Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Development Server carry?
Read by the game's server browser, Development Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs165217 (Build): Build 165217 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on Development Server?
A procedural map runs on Development Server, generated by the game.
What settings and rules have been listed for Development Server?
No gather rate is recorded for Development Server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join Development Server?
You can open the console in Rust with F1 and enter client.connect 83.202.236.30:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs165217 | Build Build 165217 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.