Statistical profileOffline
Rust Raid Night (local)
83.140.77.13:28225 checked 1d ago
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1. Main points
Players now
0/ 1
0% full
7-day average
1
peak 1
Rank
#11,528
top 52%
No wipes
resets
9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #11,528 of all ranked servers, the top 52%, on player hours over the last seven days.
- It makes a new world every few hours (9 this week): those are resets, not wipes.
2. Players
Figure 1: Players on Rust Raid Night (local)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:18 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 17:04 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 16:14 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 16:08 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 15:59 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 15:53 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 15:48 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 15:39 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 15:33 UTC1d ago | – | – | – | 1 |
Source: Live server queries, Rust Census
6. Map
Figure 4: Map of Rust Raid Night (local)
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
7. Server characteristics
Table 3: Characteristics of Rust Raid Night (local)
What the server publishes and what was recorded
| Address | 83.140.77.13:28225 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 27 Oct 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustoria.co - US Long Premium | JUST WIPED 29.10 | NA · no group limit · 65 on average | 51 / 100 |
| Rustoria.co - EU East Medium | JUST WIPED 29.10 | EU · no group limit · 65 on average | 62 / 100 |
| -2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 29 on average | 6 / 150 |
| -2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 8 on average | 3 / 150 |
| My Rust server | Powered by AMP | groups of 8+ · 2 on average | 0 / 5 |
| EU Hub 01 | EU · groups of 1000+ · 23 on average | 0 / 3300 |
9. Quick answers
From the figures on this page.
Wipe records
When does Rust Raid Night (local) wipe, and how often?
No reset on Rust Raid Night (local) counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.
Server details
What does the record show for the uptime and current status of Rust Raid Night (local)?
The latest count records Rust Raid Night (local) as offline, last seen 38 hours ago. The figures for the last full day, 1 in all, show it up 0% of the time, 0 of 24 hours. First recorded by Rust Census on 27 October 2026.
Which location does Rust Raid Night (local) run from?
No region is given by Rust Raid Night (local). Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 83.140.77.13:28225 is its address.
Which Rust version is Rust Raid Night (local) running?
Rust network protocol 2635 and build 168909 on Windows is the version Rust Raid Night (local) runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does Rust Raid Night (local) carry?
At this release Rust Raid Night (local) is offline, having last been seen 38 hours ago. This release records a seven-day average of 1 players and a peak of 1. An average of 1 players was recorded at 15:00 UTC, the busiest hour of the last 48.
What position does Rust Raid Night (local) hold in the server rankings?
For seven-day player hours, Rust Raid Night (local) is ranked #11,528, placing it in the top 52% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Rust Raid Night (local)?
Included in these Rust Census lists is Rust Raid Night (local): Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by each tag shown on Rust Raid Night (local)?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags Rust Raid Night (local) publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for Rust Raid Night (local)?
Rust Raid Night (local) runs a procedural map, which the game generates.
How is Rust Raid Night (local) configured, and what rules does it keep?
No gather rate is recorded for Rust Raid Night (local) in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join Rust Raid Night (local)?
Enter client.connect 83.140.77.13:28225 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.