Statistical profileOffline
Development Server
82.67.133.103:28015 checked 25d ago
Connect to this server
1. Main points
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#14,690
top 64%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
- It ranks #14,690 of all ranked servers, the top 64%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on Development Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:09 UTC25d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Development Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Development Server
What the server publishes and what was recorded
| Address | 82.67.133.103:28015 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 13:09 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 534 on average | 262 / 300 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 322 on average | 22 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 321 on average | 16 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 169 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 277 on average | 81 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 20 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Development Server?
With too few wipes of Development Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 25 days 17 hours ago.
On Development Server, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
About the server
How reliable is Development Server, and is it online now?
The latest count records Development Server as offline, last seen 25 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 16 September 2026.
Which location does Development Server run from?
No region is published by Development Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 82.67.133.103:28015 it is addressed.
Which Rust version is Development Server running?
Rust network protocol 2634 and build 166586 on Windows is the version Development Server runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does Development Server carry?
The last count for Development Server was 25 days 13 hours ago; it is offline at present.
What position does Development Server hold in the server rankings?
For seven-day player hours, Development Server is ranked #14,690, placing it in the top 64% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Development Server?
Included in these Rust Census lists is Development Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Development Server?
These are the tags Development Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166586 (Build): The server runs game build 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for Development Server?
The game generates the procedural map on Development Server.
On Development Server, what rules and settings are in force?
No gather rate is recorded for Development Server in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat is inactive: VAC, Valve's system, is off.
How to join
What is the way to join Development Server?
You can open the console in Rust with F1 and enter client.connect 82.67.133.103:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp5 | Max players 5 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166586 | Build The server runs game build 166586. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.