Statistical profileOffline
Local 1x1 (no EAC)
82.34.240.179:28015 checked 7d ago
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1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#13,159
top 59%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #13,159 of all ranked servers, the top 59%, on player hours over the last seven days.
- Its current map went up 19d ago.
2. Players
Figure 1: Players on Local 1x1 (no EAC)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
14.2 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 23:15 UTC19d ago | 1 | – | running | 1 |
| Fri 25 Sep, 17:32 UTC33d ago | 1 | – | 14.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Local 1x1 (no EAC)
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Local 1x1 (no EAC)
What the server publishes and what was recorded
| Address | 82.34.240.179:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 9 Oct 2026, 23:15 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 272 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 184 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 292 on average | 34 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 291 on average | 18 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 43 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 56 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Local 1x1 (no EAC): what is it?
Too few wipes of Local 1x1 (no EAC) are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 19 days ago.
How is wipe day run on Local 1x1 (no EAC)?
Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server details
How reliable is Local 1x1 (no EAC), and is it online now?
Last seen 7 days 9 hours ago, Local 1x1 (no EAC) is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 25 September 2026.
Which location does Local 1x1 (no EAC) run from?
No region is published by Local 1x1 (no EAC). Rust Census does not look up where the machine stands; it shows where a server says it is. At 82.34.240.179:28015 it is addressed.
On which Rust version does Local 1x1 (no EAC) operate?
This release lists Local 1x1 (no EAC) on Rust network protocol 2634 and build 167398, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does Local 1x1 (no EAC) carry?
At this release Local 1x1 (no EAC) is offline, having last been seen 7 days 9 hours ago. This release records a seven-day average of 1 players and a peak of 1.
How does Local 1x1 (no EAC) compare with other servers in the rankings?
For seven-day player hours, Local 1x1 (no EAC) is ranked #13,159, placing it in the top 59% of all ranked servers.
Tag details
Where does Local 1x1 (no EAC) appear among the Rust Census lists and filters?
The Rust Census lists that Local 1x1 (no EAC) fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Local 1x1 (no EAC) carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags Local 1x1 (no EAC) publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for Local 1x1 (no EAC)?
The game generates the procedural map on Local 1x1 (no EAC).
On Local 1x1 (no EAC), what rules and settings are in force?
No gather rate is recorded for Local 1x1 (no EAC) in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is disabled.
Connecting
How can you connect to Local 1x1 (no EAC)?
Enter client.connect 82.34.240.179:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167398 | Build The server runs game build 167398. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.