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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 53,534 players on 11,735 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

P.I.P RUST Test Server

82.21.2.10:10218 checked 10m ago

moddedcarbonpve
Release date
Next release
In five minutes (23:25 UTC)
Source
Live server queries
Server address
82.21.2.10:10218
First recorded
4 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak 2

Rank

#7,073

top 32%

No wipes

resets

13 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 0 players on it, 0% of its 20 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #7,073 of all ranked servers, the top 32%, on player hours over the last seven days.
  • It makes a new world every few hours (13 this week): those are resets, not wipes.

2. Players

Figure 1: Players on P.I.P RUST Test Server

Players now and over time, UTC

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040000:0009:0018:0003:0012:0022:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:22 UTC2d ago – – – 0
Mon 26 Oct, 15:04 UTC2d ago – – – 0
Sun 25 Oct, 11:07 UTC3d ago – – – 0
Sun 25 Oct, 09:25 UTC3d ago – – – 0
Sun 25 Oct, 04:23 UTC3d ago – – – 0
Sun 25 Oct, 03:36 UTC3d ago – – – 1
Sun 25 Oct, 03:01 UTC3d ago – – – 0
Sat 24 Oct, 11:51 UTC4d ago – – – 0
Sat 24 Oct, 11:00 UTC4d ago – – – 0
Sat 24 Oct, 09:19 UTC4d ago – – – 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of P.I.P RUST Test Server

3500 · seed 1891438067

Map of P.I.P RUST Test Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1891438067
Open on RustMaps

7. Server characteristics

Table 3: Characteristics of P.I.P RUST Test Server

What the server publishes and what was recorded

Address82.21.2.10:10218
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen4 Oct 2026

8. Similar servers

9. Quick answers

From the figures on this page.

Wipe records

When does P.I.P RUST Test Server wipe, and how often?

No reset on P.I.P RUST Test Server counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

About the server

How reliable is P.I.P RUST Test Server, and is it online now?

At the latest check, P.I.P RUST Test Server was online. About 47 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 119 of them, or 71%. It was first seen by Rust Census on 4 October 2026.

Does P.I.P RUST Test Server hold a steady frame rate and connection?

Average server fps over the last 48 hours was 205, with a low of 125. Buildings, deployables and everything else in the world took the entity count to 69,801. The peak memory use recorded was 3,521 MB. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for P.I.P RUST Test Server?

No region is given by P.I.P RUST Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 82.21.2.10:10218 it is addressed.

Which Rust version is P.I.P RUST Test Server running?

Rust network protocol 2635 and build 168909 on Linux is the version P.I.P RUST Test Server runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does P.I.P RUST Test Server carry?

The present count is 0 players on P.I.P RUST Test Server, out of 20 slots. This release records a seven-day average of 0 players and a peak of 2. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 0 players.

What position does P.I.P RUST Test Server hold in the server rankings?

The rank for P.I.P RUST Test Server is #7,073 on seven-day player hours, in the top 32% of ranked servers.

Tag details

On Rust Census, which lists and filters carry P.I.P RUST Test Server?

These Rust Census lists include P.I.P RUST Test Server: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

The tags on P.I.P RUST Test Server: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^p (PvE): There is no player combat here; the danger comes from the world; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Plugins are handled by Carbon on this server are the tags P.I.P RUST Test Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

What map is listed for P.I.P RUST Test Server?

Size 3,500 and seed 1891438067: that is the procedural map on P.I.P RUST Test Server, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for P.I.P RUST Test Server?

No gather rate is given in the name of P.I.P RUST Test Server. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to P.I.P RUST Test Server?

You can open the console in Rust with F1 and enter client.connect 82.21.2.10:10218; or press Launch Rust and join on this page, and you are connected through Steam.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp20Max players The server holds 20 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Plugins are handled by Carbon on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.