Statistical profileOnline
Server name on in-game server list
82.20.126.87:28015 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#9,181
top 41%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,181 of all ranked servers, the top 41%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Server name on in-game server list
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
17.6 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:24 UTC26d ago | 1 | – | running | 0 |
| Mon 14 Sep, 19:30 UTC44d ago | – | – | 17.6 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Server name on in-game server list
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Server name on in-game server list
What the server publishes and what was recorded
| Address | 82.20.126.87:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 10:24 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 581 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 366 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 46 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 44 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 271 on average | 127 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 144 / 300 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Server name on in-game server list?
Too few wipes of Server name on in-game server list are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 26 days 10 hours ago.
How is wipe day run on Server name on in-game server list?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 7 hours passed before the crowd peaked.
Server record
What does the record show for the uptime and current status of Server name on in-game server list?
This release records Server name on in-game server list as online. A total of 51 of 168 hours were up over 7 full days, which is 30% of the time. It was first seen by Rust Census on 13 September 2026.
In which location is Server name on in-game server list based?
No region is given by Server name on in-game server list. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 82.20.126.87:28015 it is addressed.
What version of Rust has been recorded on Server name on in-game server list?
This release lists Server name on in-game server list on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Server name on in-game server list?
Server name on in-game server list stands at 0 players from 100 slots in this release. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 0 players.
In the rankings of Rust servers, where is Server name on in-game server list placed?
The rank for Server name on in-game server list is #9,181 on seven-day player hours, in the top 41% of ranked servers.
Tag details
Where does Server name on in-game server list appear among the Rust Census lists and filters?
The Rust Census lists that Server name on in-game server list fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Server name on in-game server list?
These are the tags Server name on in-game server list publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Server name on in-game server list?
The game generates the procedural map on Server name on in-game server list.
How is Server name on in-game server list configured, and what rules does it keep?
No gather rate is given in the name of Server name on in-game server list. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join Server name on in-game server list?
You can open the console in Rust with F1 and enter client.connect 82.20.126.87:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.