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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 71,386 players on 11,795 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Vladivostok [24/7] Server #2 [Classic]

82.162.62.12:28017 checked 8m ago

quad weekly wipes oxide
Release date
Next release
In five minutes (21:25 UTC)
Source
Live server queries
Server address
82.162.62.12:28017
First recorded
26 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

1/ 50

2% full

7-day average

1

peak 5

Rank

#2,984

top 13%

Last wipe

5d ago

weekly schedule

Next wipe

1d 1h

Thu 29 Oct, 23:07 UTC

Main points

  • There were 1 players on it, 2% of its 50 slots.
  • Over the last seven days it averaged 1 players, with a peak of 5.
  • It ranks #2,984 of all ranked servers, the top 13%, on player hours over the last seven days.
  • Its current map went up 5d ago; the next wipe is expected Thursday 29 October, 23:07 UTC, every Thursday at 23:07 UTC.

2. Players

Figure 1: Players on Vladivostok [24/7] Server #2 [Classic]

Players now and over time, UTC

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020022:0007:0016:0001:0010:0020:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 13% of all ranked servers, and #186 of the quad servers (top 22%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfixed weekdays

Next wipe Thursday 29 October, 23:07 UTC, in 1d 1h. Every Thursday at 23:07 UTC · medium confidence

Usual gap

7 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

4

players, last three wipes

Crowd held

33%

else halves by day 5

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
1d 1hThu 29 Oct, 23:07 UTCOwn schedule
7d 21hThu 5 Nov, 19:00 UTCForce wipe FW
15d 1hThu 12 Nov, 23:07 UTCOwn schedule
22d 1hThu 19 Nov, 23:07 UTCOwn schedule
29d 1hThu 26 Nov, 23:07 UTCOwn schedule
35d 21hThu 3 Dec, 19:00 UTCForce wipe FW
43d 1hThu 10 Dec, 23:07 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 38 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 23:07 UTC5d ago 5 – running 1
Thu 15 Oct, 23:07 UTC12d ago 3 held half 7 days 0
Thu 8 Oct, 23:07 UTC19d ago 3 halved by day 6 7 days 0
Thu 1 Oct, 18:46 UTC FW27d ago 4 halved by day 4 7.2 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Vladivostok [24/7] Server #2 [Classic]

3000 · seed 26982

Map of Vladivostok [24/7] Server #2 [Classic]

Table 3: The world

As the server publishes it

MapProcedural Map
Size3000
Seed26982
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Vladivostok [24/7] Server #2 [Classic]

What the server publishes and what was recorded

Address82.162.62.12:28017
Region–
Max players50
Group limitquad
Wipe scheduleweekly
Last wipe22 Oct 2026, 23:07 UTC
Hostname–
First seen26 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Сервер с классическим режимом игры - Vladivostok [24/7] Server Rust+ порт 28084 Группа сервера в ВКонтакте: vk.com/vlrust • Полное отсутствие доната • Еженедельный полный вайп в пятницу в 9 утра по ВДК

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPEDNA · quad · weekly · 54 on average33 / 200
[JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid HoursEA · quad · weekly · 44 on average0 / 165
[LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 WipeSA · quad · weekly · 30 on average331 / 350
『小宇宙』10.27号/新开/四人服/萌新服EA · quad · weekly · 21 on average0 / 200
『次空间』10.28号/14:00新开/四人服/萌新服EA · quad · weekly · 19 on average31 / 200
[HUN] LOSTPARADISE.HU | Vanilla | Solo/Duo/Trio/QuadEU · quad · weekly · 13 on average4 / 200

11. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Vladivostok [24/7] Server #2 [Classic]?

The wipe rhythm of Vladivostok [24/7] Server #2 [Classic] is every Thursday at 23:07 UTC. On Thursday 29 October at 23:07 UTC the next wipe is expected. The present world dates from 5 days 22 hours. Its tags carry a weekly wipe schedule.

What should you expect on wipe day at Vladivostok [24/7] Server #2 [Classic]?

Recent wipes drew an average peak of 4 players. The peak of the latest wipe's crowd came 38 hours after it began. Half that peak was held until the next wipe in 33% of its recent wipes. If not, it dropped below half by day 5.

Server record

Is Vladivostok [24/7] Server #2 [Classic] up, and how well has it held up?

Vladivostok [24/7] Server #2 [Classic] is online at the time of this release. The uptime it reports puts the last restart at about 1 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. It was first seen by Rust Census on 26 September 2026.

How well does Vladivostok [24/7] Server #2 [Classic] perform?

The figures for the last 48 hours give an average of 123 server fps and a minimum of 93. The world carried up to 47,632 entities, including buildings, deployables and all else. Up to 2,015 MB of memory was used. Players feel low fps and a rising entity count as lag.

Which location does Vladivostok [24/7] Server #2 [Classic] run from?

No region is given by Vladivostok [24/7] Server #2 [Classic]. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 82.162.62.12:28017 is its address.

On which Rust version does Vladivostok [24/7] Server #2 [Classic] operate?

This release lists Vladivostok [24/7] Server #2 [Classic] on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does Vladivostok [24/7] Server #2 [Classic] carry?

Vladivostok [24/7] Server #2 [Classic] stands at 1 players from 50 slots in this release. Averaged over seven days: 1 players, with a peak of 5. The busiest hour in the last 48 hours was 11:00 UTC, with an average of 4 players.

What position does Vladivostok [24/7] Server #2 [Classic] hold in the server rankings?

For seven-day player hours, Vladivostok [24/7] Server #2 [Classic] is ranked #2,984, placing it in the top 13% of all ranked servers. The server stands at #186 among quad servers.

Tag details

Where does Vladivostok [24/7] Server #2 [Classic] appear among the Rust Census lists and filters?

The Rust Census lists that Vladivostok [24/7] Server #2 [Classic] fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week.

Which meanings do the tags on Vladivostok [24/7] Server #2 [Classic] carry?

Read by the game's server browser, Vladivostok [24/7] Server #2 [Classic] publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^w (Weekly): The wipe cycle is weekly; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on Vladivostok [24/7] Server #2 [Classic]?

Size 3,000 and seed 26982: that is the procedural map on Vladivostok [24/7] Server #2 [Classic], generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for Vladivostok [24/7] Server #2 [Classic]?

No gather rate is recorded for Vladivostok [24/7] Server #2 [Classic] in its name. 4 players is the cap for a group (quad). survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join Vladivostok [24/7] Server #2 [Classic]?

You can open the console in Rust with F1 and enter client.connect 82.162.62.12:28017; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://m.vk.com/vlrust.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players 50 slots are available.
ts4Group limit The limit is 4 players per team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Wipe schedule

^wWeekly The wipe cycle is weekly.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.