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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 96,161 players on 11,873 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

repro - tickserv.com

82.152.132.81:28015 checked 34d ago

Release date
Next release
In five minutes (12:24 UTC)
Source
Live server queries
Server address
82.152.132.81:28015
First recorded
25 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#16,320

top 71%

Last wipe

34d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #16,320 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 34d ago.

2. Players

Figure 1: Players on repro - tickserv.com

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of repro - tickserv.com

3000 · seed 4242

Map of repro - tickserv.com

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed4242
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of repro - tickserv.com

What the server publishes and what was recorded

Address82.152.132.81:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe25 Sep 2026, 11:22 UTC
Hostname–
First seen25 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average435 / 500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average463 / 475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average982 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average58 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average982 / 1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average29 / 250

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on repro - tickserv.com?

The rhythm of repro - tickserv.com's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 34 days 4 hours.

About the server

What does the record show for the uptime and current status of repro - tickserv.com?

Last seen 34 days 3 hours ago, repro - tickserv.com is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 25 September 2026.

Which location does repro - tickserv.com run from?

No region is published by repro - tickserv.com. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 82.152.132.81:28015 it is addressed.

What version of Rust has been recorded on repro - tickserv.com?

The version in use on repro - tickserv.com is Rust network protocol 2633 and build 165217 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

How many players does repro - tickserv.com carry?

repro - tickserv.com is offline at present; its last recording was 34 days 3 hours ago.

How does repro - tickserv.com compare with other servers in the rankings?

The rank for repro - tickserv.com is #16,320 on seven-day player hours, in the top 71% of ranked servers.

Tag details

On Rust Census, which lists and filters carry repro - tickserv.com?

The Rust Census lists that repro - tickserv.com fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on repro - tickserv.com?

These are the tags repro - tickserv.com publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on repro - tickserv.com?

Size 3,000 and seed 4242: that is the procedural map on repro - tickserv.com, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for repro - tickserv.com?

No gather rate is recorded for repro - tickserv.com in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

Connecting

What is the way to join repro - tickserv.com?

You can open the console in Rust with F1 and enter client.connect 82.152.132.81:28015; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://tickserv.com.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Your game must run protocol 2633 to join.
cs165217Build Game build: 165217.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.