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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 79,944 players on 11,805 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

local test

81.92.203.67:28015 checked 7d ago

Release date
Next release
In five minutes (17:35 UTC)
Source
Live server queries
Server address
81.92.203.67:28015
First recorded
21 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 5

20% full

7-day average

1

peak 1

Rank

#12,376

top 56%

Last wipe

7d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 20% of its 5 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #12,376 of all ranked servers, the top 56%, on player hours over the last seven days.
  • Its current map went up 7d ago.

2. Players

Figure 1: Players on local test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 14:46 UTC7d ago 1 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of local test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of local test

What the server publishes and what was recorded

Address81.92.203.67:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 14:46 UTC
Hostname–
First seen21 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average596 / 675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average379 / 525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average47 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average37 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average133 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average153 / 300

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on local test?

With too few wipes of local test on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 7 days 5 hours have passed since this world was made.

How is wipe day run on local test?

The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

About the server

Is local test up, and how well has it held up?

Last seen 7 days 3 hours ago, local test is offline in this release. A total of 0 of 144 hours were up over 6 full days, which is 0% of the time. It was first seen by Rust Census on 21 October 2026.

What location has been recorded for local test?

No region is given by local test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 81.92.203.67:28015 is its address.

Which Rust version is local test running?

The version in use on local test is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does local test carry?

The last count for local test was 7 days 3 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 1.

What position does local test hold in the server rankings?

The rank for local test is #12,376 on seven-day player hours, in the top 56% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry local test?

These Rust Census lists include local test: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on local test: what do they indicate?

Read by the game's server browser, local test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

What map is listed for local test?

local test runs a procedural map, which the game generates.

What settings and rules have been listed for local test?

The name of local test carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is disabled.

How to join

How can you connect to local test?

Enter client.connect 81.92.203.67:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp5Max players 5 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Game build: 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.