Statistical profileOffline
Test Server Creative
81.196.215.13:28018 checked 1d ago
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1. Main points
Players now
1/ 3
33% full
7-day average
0
peak 1
Rank
#11,307
top 51%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 33% of its 3 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #11,307 of all ranked servers, the top 51%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on Test Server Creative
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.8 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 15:17 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 20:57 UTC4d ago | 1 | – | 2.8 days | 0 |
| Tue 20 Oct, 10:55 UTC9d ago | 1 | – | 5.4 days | 1 |
| Mon 19 Oct, 16:39 UTC10d ago | 1 | – | 0.8 days | 0 |
| Thu 8 Oct, 16:57 UTC21d ago | 1 | halved by day 1 | 11 days | 0 |
| Sun 4 Oct, 21:27 UTC25d ago | 2 | – | 3.8 days | 1 |
| Sun 4 Oct, 09:35 UTC25d ago | 2 | – | 0.5 days | 1 |
| Sat 3 Oct, 23:15 UTC25d ago | 2 | – | 0.4 days | 1 |
| Sat 3 Oct, 16:26 UTC26d ago | 2 | – | 0.3 days | 1 |
| Sat 3 Oct, 08:46 UTC26d ago | 2 | – | 0.3 days | 1 |
| Fri 2 Oct, 14:31 UTC27d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:55 UTC27d ago | 1 | – | 0.3 days | 1 |
| Thu 1 Oct, 20:32 UTC FW28d ago | 2 | – | 0.5 days | 2 |
| Thu 1 Oct, 10:45 UTC28d ago | 2 | – | 0.4 days | 0 |
| Wed 30 Sep, 19:44 UTC29d ago | 2 | – | 0.6 days | 1 |
| Wed 30 Sep, 13:10 UTC29d ago | 2 | – | 0.3 days | 1 |
| Tue 29 Sep, 22:48 UTC29d ago | 2 | – | 0.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Test Server Creative
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Test Server Creative
What the server publishes and what was recorded
| Address | 81.196.215.13:28018 |
|---|---|
| Region | – |
| Max players | 3 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 28 Oct 2026, 15:17 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 118 on average | 125 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 92 on average | 148 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 22 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 36 on average | 5 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 20 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 24 on average | 26 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Test Server Creative?
No next wipe can be predicted for Test Server Creative, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 31 hours ago.
What should you expect on wipe day at Test Server Creative?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 2 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.
About the server
What does the record show for the uptime and current status of Test Server Creative?
Test Server Creative is offline at the time of this release; it was last seen 30 hours ago. Of the 168 hours in the last 7 full days, it was up 5 of them, or 3%. It was first seen by Rust Census on 17 September 2026.
What location has been recorded for Test Server Creative?
A region is not published by Test Server Creative. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 81.196.215.13:28018 it is addressed.
What version of Rust has been recorded on Test Server Creative?
The version in use on Test Server Creative is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does Test Server Creative carry?
The last count for Test Server Creative was 30 hours ago; it is offline at present. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 1 players.
In the rankings of Rust servers, where is Test Server Creative placed?
The rank for Test Server Creative is #11,307 on seven-day player hours, in the top 51% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Test Server Creative?
These Rust Census lists include Test Server Creative: Modded Rust servers, counted, Rust build servers: listed and Rust creative servers: live figures. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by each tag shown on Test Server Creative?
These are the tags Test Server Creative publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp3 (Max players): 3 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What settings and rules have been listed for Test Server Creative?
No gather rate is recorded for Test Server Creative in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join Test Server Creative?
Enter client.connect 81.196.215.13:28018 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp3 | Max players 3 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.