Statistical profileOffline
private server test vanilla +
81.0.249.65:28515 checked 4d ago
Connect to this server
1. Main points
Players now
1/ 50
2% full
7-day average
0
peak 1
Rank
#14,623
top 66%
Last wipe
4d ago
weekly schedule
Next wipe
2d 17h
Sat 31 Oct, 22:01 UTC
Main points
- The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,623 of all ranked servers, the top 66%, on player hours over the last seven days.
- Its current map went up 4d ago; the next wipe is expected Saturday 31 October, 22:01 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on private server test vanilla +
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Saturday 31 October, 22:01 UTC, in 2d 17h. Its weekly schedule tag · low confidence
Wipe-day peak
1
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 2d 17h | Sat 31 Oct, 22:01 UTC | Own schedule |
| 7d 14h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 9d 17h | Sat 7 Nov, 22:01 UTC | Own schedule |
| 16d 17h | Sat 14 Nov, 22:01 UTC | Own schedule |
| 23d 17h | Sat 21 Nov, 22:01 UTC | Own schedule |
| 30d 17h | Sat 28 Nov, 22:01 UTC | Own schedule |
| 35d 14h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 37d 17h | Sat 5 Dec, 22:01 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 22:01 UTC4d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of private server test vanilla +
1000 · seed 2147483647
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 1000 |
| Seed | 2147483647 |
8. Server characteristics
Table 4: Characteristics of private server test vanilla +
What the server publishes and what was recorded
| Address | 81.0.249.65:28515 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 24 Oct 2026, 22:01 UTC |
| Hostname | – |
| First seen | 10 Oct 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 147 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 18 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 13 / 100 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 32 / 250 |
| Rustafied.com - EU Main | EU · groups of 16+ · weekly · 235 on average | 17 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on private server test vanilla +?
As its schedule cannot be confirmed from the few wipes of private server test vanilla + on record, the prediction follows its tag. On Saturday 31 October at 22:01 UTC the next wipe is expected. 4 days 6 hours have passed since this world was made. The tags list a wipe schedule of one week.
On private server test vanilla +, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
What does the record show for the uptime and current status of private server test vanilla +?
The latest count records private server test vanilla + as offline, last seen 4 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up 1 of them, or 1%. It was first seen by Rust Census on 10 October 2026.
In which location is private server test vanilla + based?
No region is given by private server test vanilla +. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 81.0.249.65:28515 it is addressed.
What version of Rust has been recorded on private server test vanilla +?
Rust network protocol 2635 and build 168909 on Windows is the version private server test vanilla + runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for private server test vanilla +?
The last count for private server test vanilla + was 4 days 6 hours ago; it is offline at present. This release records a seven-day average of 0 players and a peak of 1.
What position does private server test vanilla + hold in the server rankings?
The rank for private server test vanilla + is #14,623 on seven-day player hours, in the top 66% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry private server test vanilla +?
Included in these Rust Census lists is private server test vanilla +: Community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
The tags on private server test vanilla +: what do they indicate?
gmvanilla (Game mode): Survival play in the vanilla format; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^w (Weekly): The wipe cycle is weekly; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^q (Premium): Rust's premium status is required to join are the tags private server test vanilla + publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on private server test vanilla +?
Size 1,000 and seed 2147483647: that is the procedural map on private server test vanilla +, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is private server test vanilla + configured, and what rules does it keep?
No gather rate is recorded for private server test vanilla + in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. Rust's premium status is required to join. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to private server test vanilla +?
You can open the console in Rust with F1 and enter client.connect 81.0.249.65:28515; or press Launch Rust and join on this page, and you are connected through Steam. Rust's premium status is required to join.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,^q,ts8
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Wipe schedule
^w | Weekly The wipe cycle is weekly. |
|---|
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^q | Premium Rust's premium status is required to join. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
