Statistical profileOffline
private server test
81.0.246.242:28615 checked 5d ago
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1. Main points
Players now
1/ 50
2% full
7-day average
0
peak 1
Rank
#13,057
top 59%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,057 of all ranked servers, the top 59%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on private server test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of private server test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of private server test
What the server publishes and what was recorded
| Address | 81.0.246.242:28615 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 22:53 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 477 on average | 46 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 84 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 284 on average | 217 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 7 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 270 / 300 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 258 on average | 281 / 300 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on private server test?
Too few wipes of private server test are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 5 days 5 hours.
About the server
What does the record show for the uptime and current status of private server test?
Last seen 5 days 5 hours ago, private server test is offline in this release. Of the 120 hours in the last 5 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 24 October 2026.
In which location is private server test based?
No region is published by private server test. Rust Census does not look up where the machine stands; it shows where a server says it is. 81.0.246.242:28615 is its address.
On which Rust version does private server test operate?
This release lists private server test on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for private server test?
The last count for private server test was 5 days 5 hours ago; it is offline at present. Averaged over seven days: 0 players, with a peak of 1.
How does private server test compare with other servers in the rankings?
For seven-day player hours, private server test is ranked #13,057, placing it in the top 59% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover private server test?
These Rust Census lists include private server test: Community servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v and Premium ^q; Group limit: 5 or more; Last wipe: In the last week.
The tags on private server test: what do they indicate?
These are the tags private server test publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^q (Premium): Rust's premium status is required to join. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for private server test?
A procedural map runs on private server test, generated by the game.
What settings and rules have been listed for private server test?
The name of private server test carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. Rust's premium status is required to join. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join private server test?
Enter client.connect 81.0.246.242:28615 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. Rust's premium status is required to join.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^v,gmvanilla,cs168909,^q,ts8
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^q | Premium Rust's premium status is required to join. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.