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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 55,260 players on 11,722 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RustMods.win | TEST SERVER

80.89.74.45:28015 checked 35d ago

Release date
Next release
In five minutes (00:28 UTC)
Source
Live server queries
Server address
80.89.74.45:28015
First recorded
21 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,493

top 67%

Last wipe

35d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,493 of all ranked servers, the top 67%, on player hours over the last seven days.
  • Its current map went up 35d ago.

2. Players

Figure 1: Players on RustMods.win | TEST SERVER

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k22 Sep23 Sep24 Sep26 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 00:05 UTC35d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RustMods.win | TEST SERVER

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of RustMods.win | TEST SERVER

What the server publishes and what was recorded

Address80.89.74.45:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe22 Sep 2026, 00:05 UTC
Hostname–
First seen21 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average459 / 525
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average28 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average48 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average212 / 275
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average79 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average94 / 150

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on RustMods.win | TEST SERVER?

Too few wipes of RustMods.win | TEST SERVER are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 35 days 23 hours.

On RustMods.win | TEST SERVER, what happens on wipe day?

An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.

About the server

How reliable is RustMods.win | TEST SERVER, and is it online now?

RustMods.win | TEST SERVER is offline at the time of this release; it was last seen 35 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 21 September 2026.

Which location does RustMods.win | TEST SERVER run from?

No region is published by RustMods.win | TEST SERVER. Rust Census does not look up where the machine stands; it shows where a server says it is. 80.89.74.45:28015 is its address.

On which Rust version does RustMods.win | TEST SERVER operate?

Rust network protocol 2633 and build 164530 on Windows is the version RustMods.win | TEST SERVER runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on RustMods.win | TEST SERVER?

At this release RustMods.win | TEST SERVER is offline, having last been seen 35 days 23 hours ago.

What position does RustMods.win | TEST SERVER hold in the server rankings?

The rank for RustMods.win | TEST SERVER is #15,493 on seven-day player hours, in the top 67% of ranked servers.

Tag details

On Rust Census, which lists and filters carry RustMods.win | TEST SERVER?

Included in these Rust Census lists is RustMods.win | TEST SERVER: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on RustMods.win | TEST SERVER: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To connect, your game version must match protocol 2633; cs164530 (Build): Build 164530 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags RustMods.win | TEST SERVER publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for RustMods.win | TEST SERVER?

RustMods.win | TEST SERVER runs a procedural map, which the game generates.

On RustMods.win | TEST SERVER, what rules and settings are in force?

No gather rate is given in the name of RustMods.win | TEST SERVER. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to RustMods.win | TEST SERVER?

Enter client.connect 80.89.74.45:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol To connect, your game version must match protocol 2633.
cs164530Build Build 164530 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.