Statistical profileOffline
Realistic RUST
EU 80.187.125.54:28015 checked 9h ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#7,145
top 32% · #1996 in EU
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #7,145 of all ranked servers, the top 32%, and #1996 in EU, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on Realistic RUST
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Realistic RUST
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Realistic RUST
What the server publishes and what was recorded
| Address | 80.187.125.54:28015 |
|---|---|
| Region | EU |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 11:31 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 1 / 50 |
| BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 5 / 200 |
| BroinRust [PVE MOD EU/EA] | EU · groups of 10+ · biweekly · 3 on average | 3 / 200 |
| PIGLAND V7 NOWIPE/PVE/KIT Хрюшки | EU · groups of 8+ · 2 on average | 1 / 20 |
| Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] | EU · groups of 10+ · monthly · 2 on average | 0 / 100 |
| Хомка RU PvE | EU · groups of 8+ · monthly · 1 on average | 2 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
When does Realistic RUST wipe, and how often?
The rhythm of Realistic RUST's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 24 days 18 hours ago.
About the server
What does the record show for the uptime and current status of Realistic RUST?
The latest count records Realistic RUST as offline, last seen 9 hours ago. A total of 138 of 168 hours were up over 7 full days, which is 82% of the time. It was first seen by Rust Census on 18 October 2026.
What location has been recorded for Realistic RUST?
With its EU tag, Realistic RUST lists itself in Europe. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 80.187.125.54:28015 is its address.
Which Rust version is Realistic RUST running?
The version in use on Realistic RUST is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does Realistic RUST carry?
The last count for Realistic RUST was 9 hours ago; it is offline at present. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 21:00 UTC: 1 players.
In the rankings of Rust servers, where is Realistic RUST placed?
This release ranks Realistic RUST at #7,145 for seven-day player hours, #1,996 in Europe, inside the top 32% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Realistic RUST?
Included in these Rust Census lists is Realistic RUST: EU Rust servers: the regional count, Modded Rust servers, counted, Rust build servers: listed and Rust PvE servers, listed. Under these filters it comes up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Realistic RUST: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^k (Build server): Practise building and design your bases here; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; EU (Europe): The server browser files this server under Europe are the tags Realistic RUST publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
On Realistic RUST, what rules and settings are in force?
The name of Realistic RUST carries no gather rate. The default applies: groups are capped at 8 players. build & creative is the game mode recorded, sandbox building, no gathering. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join Realistic RUST?
You can open the console in Rust with F1 and enter client.connect 80.187.125.54:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^k,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Gameplay
^k | Build server Practise building and design your bases here. |
|---|---|
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
EU | Europe The server browser files this server under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.