Statistical profileOffline
insprd local test
80.187.122.75:28015 checked 34d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,471
top 71%
Last wipe
47d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,471 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 47d ago.
2. Players
Figure 1: Players on insprd local test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of insprd local test
Table 2: The world
As the server publishes it
| Map | Minigames|Bedwars|Creative |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of insprd local test
What the server publishes and what was recorded
| Address | 80.187.122.75:28015 |
|---|---|
| Region | – · fra |
| Max players | 50 |
| Group limit | 10 max |
| Wipe schedule | – |
| Last wipe | 11 Sep 2026, 00:11 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 56 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 47 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 98 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 35 on average | 75 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 18 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 22 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on insprd local test?
The rhythm of insprd local test's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 47 days 8 hours.
Server record
How reliable is insprd local test, and is it online now?
Last seen 34 days 18 hours ago, insprd local test is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 17 September 2026.
Which location does insprd local test run from?
No region is given by insprd local test, and its region code is fra. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 80.187.122.75:28015 it is addressed.
On which Rust version does insprd local test operate?
This release lists insprd local test on Rust network protocol 2633 and build 163794, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on insprd local test?
The last count for insprd local test was 34 days 18 hours ago; it is offline at present.
What position does insprd local test hold in the server rankings?
For seven-day player hours, insprd local test is ranked #15,471, placing it in the top 71% of all ranked servers.
Tag details
Which Rust Census filters and lists cover insprd local test?
These Rust Census lists include insprd local test: Modded Rust servers, counted, Aim training servers, counted, Rust build servers: listed and Rust creative servers: live figures. Under these filters it comes up on the server list: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on insprd local test: what do they indicate?
These are the tags insprd local test publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts10 (Group limit): Team size is capped at 10; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs163794 (Build): Build 163794 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $rfra (Region code): fra is the region code this server carries; ^c (Creative): No gathering is needed; this is sandbox building, and you build what you like; ^e (Minigames): The format is minigames, including arenas, Bedwars and parkour; ^d (Combat training): For aim and PvP practice, with loot provided; ^j (Battle royale): The zone closes in while you loot and fight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
On insprd local test, what rules and settings are in force?
No gather rate is recorded for insprd local test in its name. 10 players is the recorded group limit. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join insprd local test?
Enter client.connect 80.187.122.75:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$rfra,v2633,^c,^e,^d,^j,gmrust,cs163794,ts10,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts10 | Group limit Team size is capped at 10. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs163794 | Build Build 163794 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$rfra | Region code fra is the region code this server carries. |
Gameplay
^c | Creative No gathering is needed; this is sandbox building, and you build what you like. |
|---|---|
^e | Minigames The format is minigames, including arenas, Bedwars and parkour. |
^d | Combat training For aim and PvP practice, with loot provided. |
^j | Battle royale The zone closes in while you loot and fight. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.