Statistical profileOffline
Dackelclub
80.140.180.140:28015 checked 18d ago
Connect to this server
1. Main points
Players now
0/ 7
0% full
7-day average
0
peak –
Rank
#15,124
top 68%
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 7 slots.
- It ranks #15,124 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 23d ago.
2. Players
Figure 1: Players on Dackelclub
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Dackelclub
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Dackelclub
What the server publishes and what was recorded
| Address | 80.140.180.140:28015 |
|---|---|
| Region | – |
| Max players | 7 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 06:23 UTC |
| Hostname | – |
| First seen | 11 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 481 / 475 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 405 / 375 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 56 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 46 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 54 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 162 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Dackelclub?
With too few wipes of Dackelclub on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 23 days 5 hours ago.
Server details
What does the record show for the uptime and current status of Dackelclub?
The latest count records Dackelclub as offline, last seen 18 days 2 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 11 October 2026.
Which location does Dackelclub run from?
No region is given by Dackelclub. Rust Census does not look up where the machine stands; it shows where a server says it is. 80.140.180.140:28015 is its address.
Which Rust version is Dackelclub running?
This release lists Dackelclub on Rust network protocol 2634 and build 166652, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Dackelclub?
At this release Dackelclub is offline, having last been seen 18 days 2 hours ago.
How does Dackelclub compare with other servers in the rankings?
The rank for Dackelclub is #15,124 on seven-day player hours, in the top 68% of ranked servers.
Tag details
Where does Dackelclub appear among the Rust Census lists and filters?
Included in these Rust Census lists is Dackelclub: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Dackelclub carry?
Read by the game's server browser, Dackelclub publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp7 (Max players): The server holds 7 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for Dackelclub?
The game generates the procedural map on Dackelclub.
On Dackelclub, what rules and settings are in force?
No gather rate is recorded for Dackelclub in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to Dackelclub?
Enter client.connect 80.140.180.140:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp7,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp7 | Max players The server holds 7 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166652 | Build Game build: 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.