Statistical profileOffline
Dackelclub
80.140.177.235:28015 checked 22d ago
Connect to this server
1. Main points
Players now
0/ 7
0% full
7-day average
0
peak –
Rank
#15,986
top 71%
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 7 slots.
- It ranks #15,986 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 23d ago.
2. Players
Figure 1: Players on Dackelclub
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Dackelclub
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Dackelclub
What the server publishes and what was recorded
| Address | 80.140.177.235:28015 |
|---|---|
| Region | – |
| Max players | 7 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 06:23 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 393 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 346 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 38 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 32 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 47 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 151 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Dackelclub: what is it?
With too few wipes of Dackelclub on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 23 days 3 hours.
Server record
Is Dackelclub up, and how well has it held up?
The latest count records Dackelclub as offline, last seen 22 days 14 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 6 October 2026.
Which location does Dackelclub run from?
No region is published by Dackelclub. Rust Census does not look up where the machine stands; it shows where a server says it is. At 80.140.177.235:28015 it is addressed.
On which Rust version does Dackelclub operate?
This release lists Dackelclub on Rust network protocol 2634 and build 166652, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does Dackelclub carry?
At this release Dackelclub is offline, having last been seen 22 days 14 hours ago.
In the rankings of Rust servers, where is Dackelclub placed?
The rank for Dackelclub is #15,986 on seven-day player hours, in the top 71% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Dackelclub?
The Rust Census lists that Dackelclub fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Dackelclub: what do they indicate?
These are the tags Dackelclub publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp7 (Max players): Slots: 7; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Build 166652 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on Dackelclub?
A procedural map runs on Dackelclub, generated by the game.
How is Dackelclub configured, and what rules does it keep?
No gather rate is given in the name of Dackelclub. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join Dackelclub?
Enter client.connect 80.140.177.235:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp7,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp7 | Max players Slots: 7. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166652 | Build Build 166652 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.