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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 83,132 players on 11,784 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local Dev Server

8.7.245.21:28015 checked 17d ago

Release date
Next release
In five minutes (03:10 UTC)
Source
Live server queries
Server address
8.7.245.21:28015
First recorded
1 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak –

Rank

#13,654

top 62%

Last wipe

26d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • It ranks #13,654 of all ranked servers, the top 62%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on Local Dev Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k1 Oct4 Oct8 Oct11 Oct15 Oct18 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Local Dev Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Local Dev Server

What the server publishes and what was recorded

Address8.7.245.21:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 19:18 UTC
Hostname–
First seen1 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 545 on average680 / 725
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average452 / 500
Rustoria.co - EU MainEU · groups of 16+ · weekly · 305 on average39 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 305 on average53 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 267 on average153 / 175
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 263 on average209 / 250

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Local Dev Server: what is it?

The rhythm of Local Dev Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 26 days 19 hours ago.

Server record

Is Local Dev Server up, and how well has it held up?

Last seen 17 days 11 hours ago, Local Dev Server is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 1 October 2026.

What location has been recorded for Local Dev Server?

No region is published by Local Dev Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 8.7.245.21:28015 is its address.

What version of Rust has been recorded on Local Dev Server?

Rust network protocol 2634 and build 166494 on Windows is the version Local Dev Server runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on Local Dev Server?

Local Dev Server is offline at present; its last recording was 17 days 11 hours ago.

What position does Local Dev Server hold in the server rankings?

The rank for Local Dev Server is #13,654 on seven-day player hours, in the top 62% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Local Dev Server?

Included in these Rust Census lists is Local Dev Server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on Local Dev Server: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166494 (Build): The server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags Local Dev Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for Local Dev Server?

Local Dev Server runs a procedural map, which the game generates.

On Local Dev Server, what rules and settings are in force?

No gather rate is given in the name of Local Dev Server. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. The server does not run VAC, Valve's anti-cheat.

Connecting

What is the way to join Local Dev Server?

Enter client.connect 8.7.245.21:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166494Build The server runs game build 166494.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.