Statistical profileOffline
ServerName
79.173.66.108:28015 checked 1d ago
Connect to this server
1. Main points
Players now
1/ 1
100% full
7-day average
1
peak 1
Rank
#9,329
top 42%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #9,329 of all ranked servers, the top 42%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on ServerName
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:11 UTC27d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of ServerName
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of ServerName
What the server publishes and what was recorded
| Address | 79.173.66.108:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 13:11 UTC |
| Hostname | – |
| First seen | 27 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 555 / 625 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 418 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 136 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 51 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 153 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 292 / 225 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on ServerName?
Too few wipes of ServerName are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 27 days have passed since this world was made.
What should you expect on wipe day at ServerName?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of ServerName?
ServerName is offline at the time of this release; it was last seen 26 hours ago. 9 of 168 hours on across the last 7 full days gives an uptime of 5%. The first sighting of it by Rust Census was on 27 September 2026.
Which location does ServerName run from?
No region is given by ServerName. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 79.173.66.108:28015 is its address.
What version of Rust has been recorded on ServerName?
This release lists ServerName on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for ServerName?
The last count for ServerName was 26 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 1. The busiest hour in the last 48 hours was 11:00 UTC, with an average of 1 players.
What position does ServerName hold in the server rankings?
For seven-day player hours, ServerName is ranked #9,329, placing it in the top 42% of all ranked servers.
Tag details
Which Rust Census filters and lists cover ServerName?
These Rust Census lists include ServerName: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on ServerName?
Read by the game's server browser, ServerName publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on ServerName?
A procedural map runs on ServerName, generated by the game.
How is ServerName configured, and what rules does it keep?
The name of ServerName carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join ServerName?
You can open the console in Rust with F1 and enter client.connect 79.173.66.108:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.