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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 49,738 players on 11,679 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Facepunch Playtest

79.137.98.20:28015 checked 9m ago

Release date
Next release
In five minutes (09:20 UTC)
Source
Live server queries
Server address
79.137.98.20:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak 3

Rank

#11,401

top 51%

Last wipe

27d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it.
  • Over the last seven days it averaged 0 players, with a peak of 3.
  • It ranks #11,401 of all ranked servers, the top 51%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on Facepunch Playtest

Players now and over time, UTC

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608010:0019:0004:0013:0023:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

3.6 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

9

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 0 – running 0
Mon 28 Sep, 07:20 UTC31d ago 28+1 queue halved by day 1 3.4 days 0
Thu 24 Sep, 10:57 UTC34d ago 0 – 3.8 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Facepunch Playtest

4500 · seed 1377699477

Map of Facepunch Playtest

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed1377699477
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Facepunch Playtest

What the server publishes and what was recorded

Address79.137.98.20:28015
Region–
Max players–
Group limit100 max
Wipe schedule–
Last wipe1 Oct 2026, 17:40 UTC
Hostnamefacepunchplaytest.playrust.com
First seen13 Sep 2026

9. Operator

Hostnameplayrust.com

Table 4: Other servers of this operator

The busiest servers publishing a playrust.com hostname

ServerStatusPlayers
[EA] Softcore 1Online86 / 350
[EU] Facepunch 1Online84 / 400
[EU East] Facepunch 4Online61 / 350
[EU] Facepunch Premium 1Online56 / 350
[EU East] Facepunch 5Online42 / 350
[US East] Facepunch Premium 1Online33 / 400
[EA] Facepunch 3Online31 / 350
[EA] Facepunch 2Online30 / 300

125 servers publish a playrust.com hostname; the busiest are listed.

10. About this server

In its own words: the description the server publishes, unedited.

This is an official development test server owned and operated by Facepunch. Testing may interrupt gameplay and progress could be lost at any time. The Staging Branch in Rust is a separate version of Rust where new updates and features are tested before being published to the main game. To join, launch 'Rust - Staging Branch' from your Steam library. See more at https://rust.facepunch.com/staging

11. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average232 / 375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average310 / 325
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average24 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average24 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average50 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average142 / 200

12. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Facepunch Playtest?

No next wipe can be predicted for Facepunch Playtest, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 15 hours.

How is wipe day run on Facepunch Playtest?

The average busiest point of its recent wipes drew 9 players. The peak of the latest wipe's crowd came 0 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those cases where it did not hold.

Server record

What does the record show for the uptime and current status of Facepunch Playtest?

Facepunch Playtest is online at the time of this release. About 38 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.

Does Facepunch Playtest hold a steady frame rate and connection?

Average server fps over the last 48 hours was 54, with a low of 32. The world carried up to 403,000 entities, including buildings, deployables and all else. Memory use reached 11,033 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for Facepunch Playtest?

No region is given by Facepunch Playtest. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 79.137.98.20:28015 it is addressed.

Which Rust version is Facepunch Playtest running?

This release lists Facepunch Playtest on Rust network protocol 2635 and build 169375, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

How many players does Facepunch Playtest carry?

The figures for this release show 0 players on Facepunch Playtest at present. Averaged over seven days: 0 players, with a peak of 3. Over the past 48 hours the highest average fell at 15:00 UTC: 0 players.

How does Facepunch Playtest compare with other servers in the rankings?

For seven-day player hours, Facepunch Playtest is ranked #11,401, placing it in the top 51% of all ranked servers.

Tag details

Which Rust Census filters and lists cover Facepunch Playtest?

Included in these Rust Census lists is Facepunch Playtest: Official Rust servers: live. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who is listed as the operator of Facepunch Playtest?

The same operator most likely runs Facepunch Playtest and 124 other servers we track, as all publish a playrust.com hostname.

What is meant by each tag shown on Facepunch Playtest?

These are the tags Facepunch Playtest publishes for the game's server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): Slots: 0; ts100 (Group limit): The limit is 100 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs169375 (Build): Game build: 169375; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for Facepunch Playtest?

Facepunch Playtest runs a procedural map of size 4,500 with seed 1377699477, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Facepunch Playtest configured, and what rules does it keep?

The name of Facepunch Playtest carries no gather rate. The group limit is 100 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The in-game Official tab of Rust lists it. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join Facepunch Playtest?

You can open the console in Rust with F1 and enter client.connect 79.137.98.20:28015; or press Launch Rust and join on this page, and you are connected through Steam.

13. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Census

officialRun by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp0Max players Slots: 0.
ts100Group limit The limit is 100 players per team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs169375Build Game build: 169375.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.