Connect to this server
1. Main points
Players now
0/ ?
7-day average
0
peak 3
Rank
#11,401
top 51%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #11,401 of all ranked servers, the top 51%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on Facepunch Playtest
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3.6 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
9
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC31d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC34d ago | 0 | – | 3.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Facepunch Playtest
4500 · seed 1377699477
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1377699477 |
8. Server characteristics
Table 3: Characteristics of Facepunch Playtest
What the server publishes and what was recorded
| Address | 79.137.98.20:28015 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 100 max |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 17:40 UTC |
| Hostname | facepunchplaytest.playrust.com |
| First seen | 13 Sep 2026 |
9. Operator
Hostnameplayrust.com
Table 4: Other servers of this operator
The busiest servers publishing a playrust.com hostname
| Server | Status | Players |
|---|---|---|
| [EA] Softcore 1 | Online | 86 / 350 |
| [EU] Facepunch 1 | Online | 84 / 400 |
| [EU East] Facepunch 4 | Online | 61 / 350 |
| [EU] Facepunch Premium 1 | Online | 56 / 350 |
| [EU East] Facepunch 5 | Online | 42 / 350 |
| [US East] Facepunch Premium 1 | Online | 33 / 400 |
| [EA] Facepunch 3 | Online | 31 / 350 |
| [EA] Facepunch 2 | Online | 30 / 300 |
125 servers publish a playrust.com hostname; the busiest are listed.
10. About this server
In its own words: the description the server publishes, unedited.
This is an official development test server owned and operated by Facepunch. Testing may interrupt gameplay and progress could be lost at any time. The Staging Branch in Rust is a separate version of Rust where new updates and features are tested before being published to the main game. To join, launch 'Rust - Staging Branch' from your Steam library. See more at https://rust.facepunch.com/staging
11. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 232 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 310 / 325 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 24 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 24 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 50 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 142 / 200 |
12. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Facepunch Playtest?
No next wipe can be predicted for Facepunch Playtest, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 15 hours.
How is wipe day run on Facepunch Playtest?
The average busiest point of its recent wipes drew 9 players. The peak of the latest wipe's crowd came 0 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those cases where it did not hold.
Server record
What does the record show for the uptime and current status of Facepunch Playtest?
Facepunch Playtest is online at the time of this release. About 38 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.
Does Facepunch Playtest hold a steady frame rate and connection?
Average server fps over the last 48 hours was 54, with a low of 32. The world carried up to 403,000 entities, including buildings, deployables and all else. Memory use reached 11,033 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for Facepunch Playtest?
No region is given by Facepunch Playtest. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 79.137.98.20:28015 it is addressed.
Which Rust version is Facepunch Playtest running?
This release lists Facepunch Playtest on Rust network protocol 2635 and build 169375, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does Facepunch Playtest carry?
The figures for this release show 0 players on Facepunch Playtest at present. Averaged over seven days: 0 players, with a peak of 3. Over the past 48 hours the highest average fell at 15:00 UTC: 0 players.
How does Facepunch Playtest compare with other servers in the rankings?
For seven-day player hours, Facepunch Playtest is ranked #11,401, placing it in the top 51% of all ranked servers.
Tag details
Which Rust Census filters and lists cover Facepunch Playtest?
Included in these Rust Census lists is Facepunch Playtest: Official Rust servers: live. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Who is listed as the operator of Facepunch Playtest?
The same operator most likely runs Facepunch Playtest and 124 other servers we track, as all publish a playrust.com hostname.
What is meant by each tag shown on Facepunch Playtest?
These are the tags Facepunch Playtest publishes for the game's server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): Slots: 0; ts100 (Group limit): The limit is 100 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs169375 (Build): Game build: 169375; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for Facepunch Playtest?
Facepunch Playtest runs a procedural map of size 4,500 with seed 1377699477, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Facepunch Playtest configured, and what rules does it keep?
The name of Facepunch Playtest carries no gather rate. The group limit is 100 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The in-game Official tab of Rust lists it. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join Facepunch Playtest?
You can open the console in Rust with F1 and enter client.connect 79.137.98.20:28015; or press Launch Rust and join on this page, and you are connected through Steam.
13. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,gmrust,cs169375,ts100
On Rust Census
| official | Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand. |
|---|
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp0 | Max players Slots: 0. |
ts100 | Group limit The limit is 100 players per team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs169375 | Build Game build: 169375. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.