Statistical profileOffline
Rust Oblivion - Private Build Server
79.135.127.30:28015 checked 34d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,372
top 61%
Last wipe
34d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #13,372 of all ranked servers, the top 61%, on player hours over the last seven days.
- Its current map went up 34d ago.
2. Players
Figure 1: Players on Rust Oblivion - Private Build Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.5 days
between real wipes
On rhythm
60%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 10:59 UTC34d ago | 1 | – | running | 0 |
| Wed 23 Sep, 22:54 UTC35d ago | 1 | – | 0.5 days | 0 |
| Thu 17 Sep, 13:35 UTC41d ago | 1 | halved by day 5 | 6.4 days | 0 |
| Thu 17 Sep, 07:34 UTC41d ago | 1 | – | 0.3 days | 0 |
| Wed 16 Sep, 20:19 UTC42d ago | 1 | – | 0.5 days | 0 |
| Wed 16 Sep, 09:05 UTC42d ago | 1 | – | 0.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust Oblivion - Private Build Server
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Oblivion - Private Build Server
What the server publishes and what was recorded
| Address | 79.135.127.30:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Sep 2026, 12:34 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 115 on average | 141 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 208 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 51 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 20 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 6 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 23 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Rust Oblivion - Private Build Server?
Rust Oblivion - Private Build Server wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 34 days 12 hours.
What should you expect on wipe day at Rust Oblivion - Private Build Server?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 5.
Server record
What does the record show for the uptime and current status of Rust Oblivion - Private Build Server?
The latest count records Rust Oblivion - Private Build Server as offline, last seen 34 days 10 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 15 September 2026.
In which location is Rust Oblivion - Private Build Server based?
No region is published by Rust Oblivion - Private Build Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 79.135.127.30:28015 it is addressed.
What version of Rust has been recorded on Rust Oblivion - Private Build Server?
This release lists Rust Oblivion - Private Build Server on Rust network protocol 2633 and build 163794, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Rust Oblivion - Private Build Server?
Rust Oblivion - Private Build Server is offline at present; its last recording was 34 days 10 hours ago.
How does Rust Oblivion - Private Build Server compare with other servers in the rankings?
For seven-day player hours, Rust Oblivion - Private Build Server is ranked #13,372, placing it in the top 61% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover Rust Oblivion - Private Build Server?
These Rust Census lists include Rust Oblivion - Private Build Server: Modded Rust servers, counted and Rust build servers: listed. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Rust Oblivion - Private Build Server carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs163794 (Build): Build 163794 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here are the tags Rust Oblivion - Private Build Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
On Rust Oblivion - Private Build Server, what rules and settings are in force?
The name of Rust Oblivion - Private Build Server carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join Rust Oblivion - Private Build Server?
Enter client.connect 79.135.127.30:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs163794 | Build Build 163794 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.