Statistical profileOnline
Kennel PVE: Modded
79.127.200.164:28215 checked 9m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,310 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on Kennel PVE: Modded
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Kennel PVE: Modded
3000 · seed 123456789
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 123456789 |
8. Server characteristics
Table 3: Characteristics of Kennel PVE: Modded
What the server publishes and what was recorded
| Address | 79.127.200.164:28215 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 20:35 UTC |
| Hostname | – |
| First seen | 27 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 335 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 435 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 979 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 45 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 981 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 60 / 250 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Kennel PVE: Modded wipe, and how often?
Too few wipes of Kennel PVE: Modded are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 45 hours.
Server details
How reliable is Kennel PVE: Modded, and is it online now?
This release records Kennel PVE: Modded as online. The uptime it reports puts the last restart at about 44 hours ago. The figures for the last full day, 1 in all, show it up 96% of the time, 23 of 24 hours. First recorded by Rust Census on 27 October 2026.
Does Kennel PVE: Modded hold a steady frame rate and connection?
Average server fps over the last 48 hours was 241, with a low of 226. The world carried up to 48,946 entities, including buildings, deployables and all else. Up to 1,951 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is Kennel PVE: Modded based?
A region is not published by Kennel PVE: Modded. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 79.127.200.164:28215 is its address.
On which Rust version does Kennel PVE: Modded operate?
Rust network protocol 2635 and build 168909 on Windows is the version Kennel PVE: Modded runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does Kennel PVE: Modded carry?
The present count is 0 players on Kennel PVE: Modded, out of 50 slots. Averaged across seven days, the count is 0 players.
What position does Kennel PVE: Modded hold in the server rankings?
The rank for Kennel PVE: Modded is #15,310 on seven-day player hours, in the top 69% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Kennel PVE: Modded?
The Rust Census lists that Kennel PVE: Modded fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by each tag shown on Kennel PVE: Modded?
These are the tags Kennel PVE: Modded publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for Kennel PVE: Modded?
The procedural map on Kennel PVE: Modded is generated by the game, measures 3,000 and carries seed 123456789. Because one size and seed give one map, RustMaps can display it from this page.
How is Kennel PVE: Modded configured, and what rules does it keep?
No gather rate is given in the name of Kennel PVE: Modded. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Kennel PVE: Modded?
Enter client.connect 79.127.200.164:28215 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.