Statistical profileOffline
RustRearm isolated staging capture
79.127.169.15:28115 checked 14d ago
Connect to this server
1. Main points
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#12,868
top 60%
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- It ranks #12,868 of all ranked servers, the top 60%, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on RustRearm isolated staging capture
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 10:27 UTC14d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RustRearm isolated staging capture
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RustRearm isolated staging capture
What the server publishes and what was recorded
| Address | 79.127.169.15:28115 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 14:12 UTC |
| Hostname | – |
| First seen | 15 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 270 / 325 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 331 / 425 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 290 on average | 0 / 8 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 850 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 52 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 914 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does RustRearm isolated staging capture wipe, and how often?
With too few wipes of RustRearm isolated staging capture on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 14 days 6 hours have passed since this world was made.
How is wipe day run on RustRearm isolated staging capture?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 3 hours after it began.
About the server
Is RustRearm isolated staging capture up, and how well has it held up?
The latest count records RustRearm isolated staging capture as offline, last seen 14 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 15 October 2026.
What location has been recorded for RustRearm isolated staging capture?
A region is not published by RustRearm isolated staging capture. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 79.127.169.15:28115 it is addressed.
What version of Rust has been recorded on RustRearm isolated staging capture?
This release lists RustRearm isolated staging capture on Rust network protocol 2635 and build 168079, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does RustRearm isolated staging capture carry?
At this release RustRearm isolated staging capture is offline, having last been seen 14 days 4 hours ago.
In the rankings of Rust servers, where is RustRearm isolated staging capture placed?
For seven-day player hours, RustRearm isolated staging capture is ranked #12,868, placing it in the top 60% of all ranked servers.
Lists and tags
Where does RustRearm isolated staging capture appear among the Rust Census lists and filters?
Included in these Rust Census lists is RustRearm isolated staging capture: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on RustRearm isolated staging capture: what do they indicate?
Read by the game's server browser, RustRearm isolated staging capture publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168079 (Build): Build 168079 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for RustRearm isolated staging capture?
RustRearm isolated staging capture runs a procedural map, which the game generates.
What settings and rules have been listed for RustRearm isolated staging capture?
No gather rate is recorded for RustRearm isolated staging capture in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to RustRearm isolated staging capture?
Enter client.connect 79.127.169.15:28115 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,gmrust,cs168079,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players 1 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168079 | Build Build 168079 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.