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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 57,310 players on 11,753 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Rust Training Server

79.117.15.245:28015 checked 8m ago

Release date
Next release
In five minutes (22:55 UTC)
Source
Live server queries
Server address
79.117.15.245:28015
First recorded
8 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 2

Rank

#7,735

top 35%

Last wipe

19d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #7,735 of all ranked servers, the top 35%, on player hours over the last seven days.
  • Its current map went up 19d ago.

2. Players

Figure 1: Players on Rust Training Server

Players now and over time, UTC

AveragePeak
00.250.50.75123:0018:0022:0013:0017:0021:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020023:0018:0022:0013:0017:0021:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k9 Oct12 Oct16 Oct19 Oct25 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Training Server

3000 · seed 12345

Map of Rust Training Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed12345
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Rust Training Server

What the server publishes and what was recorded

Address79.117.15.245:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe8 Oct 2026, 23:02 UTC
Hostname–
First seen8 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average394 / 500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average234 / 300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average43 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average30 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average68 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average81 / 200

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Rust Training Server: what is it?

With too few wipes of Rust Training Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 19 days 23 hours have passed since this world was made.

About the server

What does the record show for the uptime and current status of Rust Training Server?

This release records Rust Training Server as online. By its own reported uptime, it restarted about 8 hours ago. A total of 30 of 168 hours were up over 7 full days, which is 18% of the time. First recorded by Rust Census on 8 October 2026.

Does Rust Training Server hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 112; the lowest reading was 60. The world carried up to 47,492 entities, including buildings, deployables and all else. Up to 1,564 MB of memory was used. Players feel low fps and a rising entity count as lag.

What location has been recorded for Rust Training Server?

A region is not published by Rust Training Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 79.117.15.245:28015 it is addressed.

On which Rust version does Rust Training Server operate?

This release lists Rust Training Server on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on Rust Training Server?

The present count is 0 players on Rust Training Server, out of 10 slots. This release records a seven-day average of 0 players and a peak of 2. An average of 1 players was recorded at 00:00 UTC, the busiest hour of the last 48.

In the rankings of Rust servers, where is Rust Training Server placed?

For seven-day player hours, Rust Training Server is ranked #7,735, placing it in the top 35% of all ranked servers.

Tag details

Which Rust Census filters and lists cover Rust Training Server?

The Rust Census lists that Rust Training Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Rust Training Server?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags Rust Training Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on Rust Training Server?

Size 3,000 and seed 12345: that is the procedural map on Rust Training Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is Rust Training Server configured, and what rules does it keep?

The name of Rust Training Server carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Join details

What is the way to join Rust Training Server?

Enter client.connect 79.117.15.245:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players The server holds 10 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.