Statistical profileOnline
Testmops Staging
EU 78.47.21.235:29015 checked 10m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,335
top 69% · #2555 in EU
Last wipe
34d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- It ranks #15,335 of all ranked servers, the top 69%, and #2555 in EU, on player hours over the last seven days.
- Its current map went up 34d ago.
2. Players
Figure 1: Players on Testmops Staging
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 00:22 UTC34d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Testmops Staging
What the server publishes and what was recorded
| Address | 78.47.21.235:29015 |
|---|---|
| Region | EU |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Sep 2026, 00:22 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 524 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 422 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 179 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 57 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 249 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 331 / 350 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Testmops Staging: what is it?
Too few wipes of Testmops Staging are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 34 days 14 hours.
On Testmops Staging, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
Is Testmops Staging up, and how well has it held up?
This release records Testmops Staging as online. About 8 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.
What does the performance record of Testmops Staging show?
The figures for the last 48 hours give an average of 219 server fps and a minimum of 185. Buildings, deployables and everything else in the world took the entity count to 71,000. Memory use reached 1,861 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Testmops Staging based?
In Europe Testmops Staging lists itself, with its EU tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 78.47.21.235:29015 it is addressed.
What version of Rust has been recorded on Testmops Staging?
The version in use on Testmops Staging is Rust network protocol 2635 and build 169596 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for Testmops Staging?
At counting time Testmops Staging recorded 0 players across 100 slots. This release gives a seven-day average of 0 players.
What position does Testmops Staging hold in the server rankings?
For seven-day player hours Testmops Staging is ranked #15,335 and #2,555 in Europe, placing it in the top 69% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Testmops Staging?
These Rust Census lists include Testmops Staging: EU Rust servers: the regional count and Community servers. Under these filters it comes up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Testmops Staging: what do they indicate?
gmvanilla (Game mode): Survival play in the vanilla format; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs169596 (Build): Game build: 169596; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; EU (Europe): The server browser files this server under Europe are the tags Testmops Staging publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Testmops Staging?
Testmops Staging runs a procedural map of size 3,500 with seed 1660485855, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: Custom Map.
How is Testmops Staging configured, and what rules does it keep?
No gather rate is recorded for Testmops Staging in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join Testmops Staging?
Enter client.connect 78.47.21.235:29015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://discord.com/invite/UNVRS.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,EU,gmvanilla,cs169596,ts8
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs169596 | Build Game build: 169596. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Region
EU | Europe The server browser files this server under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
