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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 61,343 players on 11,769 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Rustoria.co - US Medium Preview Server (Map #3)

78.46.150.6:28010 checked 9m ago

moddedpve
Release date
Next release
In five minutes (22:25 UTC)
Source
Live server queries
Server address
78.46.150.6:28010
First recorded
1 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak 1

Rank

#14,682

top 66%

No wipes

resets

9 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 0 players on it.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #14,682 of all ranked servers, the top 66%, on player hours over the last seven days.
  • It makes a new world every few hours (9 this week): those are resets, not wipes.

2. Players

Figure 1: Players on Rustoria.co - US Medium Preview Server (Map #3)

Players now and over time, UTC

AveragePeak
0123423:0008:0016:0001:0009:0021:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304023:0008:0016:0001:0009:0021:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:31 UTC5h ago – – – 0
Wed 28 Oct, 14:56 UTC7h ago – – – 0
Mon 26 Oct, 20:05 UTC2d ago – – – 0
Sat 24 Oct, 15:05 UTC4d ago – – – 0
Thu 22 Oct, 20:06 UTC6d ago – – – 0
Thu 22 Oct, 19:44 UTC6d ago – – – 0
Thu 22 Oct, 18:29 UTC6d ago – – – 0
Thu 22 Oct, 18:10 UTC6d ago – – – 0
Thu 22 Oct, 14:54 UTC6d ago – – – 0
Wed 21 Oct, 20:05 UTC7d ago – – – 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of Rustoria.co - US Medium Preview Server (Map #3)

4250 · seed 1337

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size4250
Seed1337

7. Server characteristics

Table 3: Characteristics of Rustoria.co - US Medium Preview Server (Map #3)

What the server publishes and what was recorded

Address78.46.150.6:28010
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen1 Oct 2026

8. Similar servers

9. Quick answers

From the figures on this page.

Wipe schedule

When does Rustoria.co - US Medium Preview Server (Map #3) wipe, and how often?

No reset on Rustoria.co - US Medium Preview Server (Map #3) counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

Server details

Is Rustoria.co - US Medium Preview Server (Map #3) up, and how well has it held up?

At the latest check, Rustoria.co - US Medium Preview Server (Map #3) was online. By its own reported uptime, it restarted about 4 hours ago. Of the 168 hours in the last 7 full days, it was up 123 of them, or 73%. It was first seen by Rust Census on 1 October 2026.

Does Rustoria.co - US Medium Preview Server (Map #3) hold a steady frame rate and connection?

Average server fps over the last 48 hours was 30, with a low of 30. Buildings, deployables and everything else in the world took the entity count to 123,205. The peak memory use recorded was 3,398 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is Rustoria.co - US Medium Preview Server (Map #3) based?

Pointing to North America is Rustoria.co - US Medium Preview Server (Map #3)'s name, though no region tag is published. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 78.46.150.6:28010 it is addressed.

Which Rust version is Rustoria.co - US Medium Preview Server (Map #3) running?

The version in use on Rustoria.co - US Medium Preview Server (Map #3) is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on Rustoria.co - US Medium Preview Server (Map #3)?

The figures for this release show 0 players on Rustoria.co - US Medium Preview Server (Map #3) at present. This release records a seven-day average of 0 players and a peak of 1.

What position does Rustoria.co - US Medium Preview Server (Map #3) hold in the server rankings?

For seven-day player hours, Rustoria.co - US Medium Preview Server (Map #3) is ranked #14,682, placing it in the top 66% of all ranked servers.

Tag details

Where does Rustoria.co - US Medium Preview Server (Map #3) appear among the Rust Census lists and filters?

The Rust Census lists that Rustoria.co - US Medium Preview Server (Map #3) fits are: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.

The tags on Rustoria.co - US Medium Preview Server (Map #3): what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; builds (Build server): Builds: a place to practise and design bases; creative (Creative): In this sandbox mode there is no gathering; you build what you like; training (Combat training): Practice your aim and PvP here; the loot is handed to you; modded (Modded): Modded: the game is changed by plugins or settings are the tags Rustoria.co - US Medium Preview Server (Map #3) publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map has been recorded for Rustoria.co - US Medium Preview Server (Map #3)?

The procedural map on Rustoria.co - US Medium Preview Server (Map #3) is generated by the game, measures 4,250 and carries seed 1337. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.

On Rustoria.co - US Medium Preview Server (Map #3), what rules and settings are in force?

No gather rate is recorded for Rustoria.co - US Medium Preview Server (Map #3) in its name. 8 players is the group limit, the game's default. It runs pve, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to Rustoria.co - US Medium Preview Server (Map #3)?

You can open the console in Rust with F1 and enter client.connect 78.46.150.6:28010; or press Launch Rust and join on this page, and you are connected through Steam.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training

Game

gmrustGame mode Survival play, in the standard Rust format.
mp0Max players The server holds 0 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.
buildsBuild server Builds: a place to practise and design bases.
creativeCreative In this sandbox mode there is no gathering; you build what you like.
trainingCombat training Practice your aim and PvP here; the loot is handed to you.

Mods and access

moddedModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.