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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

CRYMAP_TEST

78.24.41.96:28025 checked 1h ago

biweekly wipes vanillamoddedcarbon
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
78.24.41.96:28025
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

3/ 20

15% full

7-day average

1

peak 5

Rank

#4,443

top 20%

Last wipe

19h ago

biweekly schedule

Next wipe

8d 0h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 3 players on it, 15% of its 20 slots.
  • Over the last seven days it averaged 1 players, with a peak of 5.
  • It ranks #4,443 of all ranked servers, the top 20%, on player hours over the last seven days.
  • Its current map went up 19h ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on CRYMAP_TEST

Players now and over time, UTC

AveragePeakWipe
0123419:0004:0013:0023:0008:0017:00Wiped Tue 27 Oct, 22:55 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
05010015020019:0004:0013:0023:0008:0017:00Wiped Tue 27 Oct, 22:55 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

Usual gap

3.4 days

between real wipes

On rhythm

25%

of its recent wipes

Wipe-day peak

3

players, last three wipes

Crowd held

50%

else halves by day 3

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
8d 0hThu 5 Nov, 19:00 UTCForce wipe FW
13d 4hTue 10 Nov, 22:55 UTCOwn schedule
27d 4hTue 24 Nov, 22:55 UTCOwn schedule
36d 0hThu 3 Dec, 19:00 UTCForce wipe FW
41d 4hTue 8 Dec, 22:55 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 18 OctWed 14 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 22:55 UTC19h ago – – running 3
Sun 18 Oct, 12:14 UTC10d ago 2 halved by day 5 9.4 days 0
Wed 14 Oct, 22:19 UTC13d ago 3 halved by day 1 3.6 days 0
Thu 8 Oct, 18:48 UTC20d ago 3 held half 6.1 days 2
Tue 6 Oct, 22:30 UTC21d ago 3 – 1.8 days 0
Sat 3 Oct, 19:27 UTC24d ago 1 held half 3.1 days 1
Thu 1 Oct, 17:57 UTC FW27d ago 3 held half 2.1 days 2
Wed 30 Sep, 20:18 UTC27d ago 3 – 0.9 days 3
Fri 18 Sep, 09:06 UTC40d ago 3 halved by day 1 12.5 days 2
Mon 14 Sep, 18:17 UTC44d ago 3 halved by day 1 3.6 days 3

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of CRYMAP_TEST

2500 · seed 1337

Map of CRYMAP_TEST

Table 3: The world

As the server publishes it

MapCustom Map
Size2500
Seed1337

8. Server characteristics

Table 4: Characteristics of CRYMAP_TEST

What the server publishes and what was recorded

Address78.24.41.96:28025
Region–
Max players20
Group limit8, the default
Wipe schedulebiweekly
Last wipe27 Oct 2026, 22:55 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久EA · groups of 8+ · biweekly · 1 on average2 / 100
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 113 on average269 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average76 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average35 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average22 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average43 / 100

10. Quick answers

From the figures on this page.

Wipe records

When does CRYMAP_TEST wipe, and how often?

Too few wipes of CRYMAP_TEST are recorded to confirm its schedule, so its tag is followed by the prediction. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 19 hours have passed since this world was made. Its tags carry a wipe schedule of every two weeks.

How is wipe day run on CRYMAP_TEST?

An average of 3 players attended at peak across recent wipes. 25 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 3.

Server details

How reliable is CRYMAP_TEST, and is it online now?

CRYMAP_TEST is online at the time of this release. About 17 hours ago is when it last restarted, according to the uptime it reports. 126 of 168 hours on across the last 7 full days gives an uptime of 75%. First recorded by Rust Census on 13 September 2026.

Does CRYMAP_TEST hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 193 server fps and a minimum of 183. The world carried up to 30,648 entities, including buildings, deployables and all else. The peak memory use recorded was 2,515 MB. Players feel low fps and a rising entity count as lag.

What location has been recorded for CRYMAP_TEST?

No region is given by CRYMAP_TEST. Rust Census does not look up where the machine stands; it shows where a server says it is. At 78.24.41.96:28025 it is addressed.

What version of Rust has been recorded on CRYMAP_TEST?

The version in use on CRYMAP_TEST is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

How many players does CRYMAP_TEST carry?

The present count is 3 players on CRYMAP_TEST, out of 20 slots. This release records a seven-day average of 1 players and a peak of 5. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 3 players.

How does CRYMAP_TEST compare with other servers in the rankings?

The rank for CRYMAP_TEST is #4,443 on seven-day player hours, in the top 20% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover CRYMAP_TEST?

These Rust Census lists include CRYMAP_TEST: Modded Rust servers, counted, Rust build servers: listed and Rust creative servers: live figures. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Which meanings do the tags on CRYMAP_TEST carry?

These are the tags CRYMAP_TEST publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^b (Biweekly): This server wipes on a two-week cycle; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^c (Creative): Creative building: nothing is gathered and you build what you like; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for CRYMAP_TEST?

CRYMAP_TEST runs a procedural map of size 2,500 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.

What settings and rules have been listed for CRYMAP_TEST?

No gather rate is recorded for CRYMAP_TEST in its name. 8 players is the group limit, the game's default. It runs build & creative, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join CRYMAP_TEST?

Enter client.connect 78.24.41.96:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2635,^z,^y,^b,^v,^c,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp20Max players The server holds 20 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Wipe schedule

^bBiweekly This server wipes on a two-week cycle.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Gameplay

^cCreative Creative building: nothing is gathered and you build what you like.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.