Statistical profileOffline
combatland staging
77.183.227.90:28015 checked 27d ago
Connect to this server
1. Main points
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#14,354
top 60%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- It ranks #14,354 of all ranked servers, the top 60%, on player hours over the last seven days.
- Its current map went up 28d ago.
2. Players
Figure 1: Players on combatland staging
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 20:24 UTC28d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of combatland staging
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of combatland staging
What the server publishes and what was recorded
| Address | 77.183.227.90:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 30 Sep 2026, 20:24 UTC |
| Hostname | – |
| First seen | 30 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 361 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 217 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 36 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 28 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 61 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 82 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on combatland staging?
Too few wipes of combatland staging are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 28 days 2 hours have passed since this world was made.
On combatland staging, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server details
How reliable is combatland staging, and is it online now?
combatland staging is offline at the time of this release; it was last seen 27 days 22 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 30 September 2026.
In which location is combatland staging based?
No region is published by combatland staging. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 77.183.227.90:28015 is its address.
What version of Rust has been recorded on combatland staging?
Rust network protocol 2634 and build 166406 on Windows is the version combatland staging runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does combatland staging carry?
At this release combatland staging is offline, having last been seen 27 days 22 hours ago.
In the rankings of Rust servers, where is combatland staging placed?
The rank for combatland staging is #14,354 on seven-day player hours, in the top 60% of ranked servers.
Tag details
Which Rust Census filters and lists cover combatland staging?
Included in these Rust Census lists is combatland staging: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on combatland staging: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166406 (Build): Game build: 166406; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags combatland staging publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on combatland staging?
A procedural map runs on combatland staging, generated by the game.
How is combatland staging configured, and what rules does it keep?
The name of combatland staging carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join combatland staging?
You can open the console in Rust with F1 and enter client.connect 77.183.227.90:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2634,gmrust,cs166406,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players 1 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166406 | Build Game build: 166406. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.