Statistical profileOffline
Dev Server
77.169.229.66:28015 checked 23h ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#8,240
top 37%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #8,240 of all ranked servers, the top 37%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on Dev Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.4 days
between real wipes
On rhythm
25%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
60%
else halves by day 2.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:50 UTC4d ago | 1 | – | running | 0 |
| Sun 18 Oct, 10:41 UTC10d ago | 1 | held half | 6.1 days | 1 |
| Wed 14 Oct, 14:32 UTC14d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Sun 11 Oct, 07:33 UTC17d ago | 1 | held half | 3.3 days | 1 |
| Sun 4 Oct, 19:16 UTC24d ago | 1 | halved by day 4 | 6.5 days | 0 |
| Thu 1 Oct, 18:26 UTC FW27d ago | 1 | held half | 3 days | 1 |
| Sat 26 Sep, 18:38 UTC32d ago | 1 | held half | 5 days | 1 |
| Thu 24 Sep, 18:57 UTC34d ago | 1 | held half | 2 days | 0 |
| Tue 15 Sep, 18:20 UTC43d ago | 1 | – | 9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Dev Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Dev Server
What the server publishes and what was recorded
| Address | 77.169.229.66:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 12:50 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 272 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 184 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 292 on average | 34 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 291 on average | 18 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 43 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 56 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does Dev Server wipe, and how often?
Wipes on Dev Server fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 4 days 11 hours ago.
What should you expect on wipe day at Dev Server?
Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 60% of cases. In the other cases, half the peak was lost by day 2.5.
Server details
How reliable is Dev Server, and is it online now?
Last seen 23 hours ago, Dev Server is offline in this release. 13 of 168 hours on across the last 7 full days gives an uptime of 8%. It was first seen by Rust Census on 13 September 2026.
Which location does Dev Server run from?
A region is not published by Dev Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 77.169.229.66:28015 it is addressed.
Which Rust version is Dev Server running?
The version in use on Dev Server is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for Dev Server?
Dev Server is offline at present; its last recording was 23 hours ago. This release records a seven-day average of 1 players and a peak of 1. Over the past 48 hours the highest average fell at 01:00 UTC: 1 players.
How does Dev Server compare with other servers in the rankings?
For seven-day player hours, Dev Server is ranked #8,240, placing it in the top 37% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Dev Server?
Included in these Rust Census lists is Dev Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
The tags on Dev Server: what do they indicate?
Read by the game's server browser, Dev Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on Dev Server?
A procedural map runs on Dev Server, generated by the game.
On Dev Server, what rules and settings are in force?
No gather rate is given in the name of Dev Server. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to Dev Server?
Enter client.connect 77.169.229.66:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.