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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 49,195 players on 11,726 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Dev Server

77.169.229.66:28015 checked 23h ago

Release date
Next release
In five minutes (01:05 UTC)
Source
Live server queries
Server address
77.169.229.66:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

1

peak 1

Rank

#8,240

top 37%

Last wipe

4d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #8,240 of all ranked servers, the top 37%, on player hours over the last seven days.
  • Its current map went up 4d ago.

2. Players

Figure 1: Players on Dev Server

Players now and over time, UTC

AveragePeak
00.250.50.75100:0001:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

4.4 days

between real wipes

On rhythm

25%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

60%

else halves by day 2.5

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 24 OctSun 18 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:50 UTC4d ago 1 – running 0
Sun 18 Oct, 10:41 UTC10d ago 1 held half 6.1 days 1
Wed 14 Oct, 14:32 UTC14d ago 1 halved by day 1 3.8 days 0
Sun 11 Oct, 07:33 UTC17d ago 1 held half 3.3 days 1
Sun 4 Oct, 19:16 UTC24d ago 1 halved by day 4 6.5 days 0
Thu 1 Oct, 18:26 UTC FW27d ago 1 held half 3 days 1
Sat 26 Sep, 18:38 UTC32d ago 1 held half 5 days 1
Thu 24 Sep, 18:57 UTC34d ago 1 held half 2 days 0
Tue 15 Sep, 18:20 UTC43d ago 1 – 9 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Dev Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Dev Server

What the server publishes and what was recorded

Address77.169.229.66:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 12:50 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average272 / 375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average184 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average34 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average18 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average43 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average56 / 200

10. Quick answers

From the figures on this page.

Wipe details

When does Dev Server wipe, and how often?

Wipes on Dev Server fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 4 days 11 hours ago.

What should you expect on wipe day at Dev Server?

Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 60% of cases. In the other cases, half the peak was lost by day 2.5.

Server details

How reliable is Dev Server, and is it online now?

Last seen 23 hours ago, Dev Server is offline in this release. 13 of 168 hours on across the last 7 full days gives an uptime of 8%. It was first seen by Rust Census on 13 September 2026.

Which location does Dev Server run from?

A region is not published by Dev Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 77.169.229.66:28015 it is addressed.

Which Rust version is Dev Server running?

The version in use on Dev Server is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for Dev Server?

Dev Server is offline at present; its last recording was 23 hours ago. This release records a seven-day average of 1 players and a peak of 1. Over the past 48 hours the highest average fell at 01:00 UTC: 1 players.

How does Dev Server compare with other servers in the rankings?

For seven-day player hours, Dev Server is ranked #8,240, placing it in the top 37% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Dev Server?

Included in these Rust Census lists is Dev Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

The tags on Dev Server: what do they indicate?

Read by the game's server browser, Dev Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on Dev Server?

A procedural map runs on Dev Server, generated by the game.

On Dev Server, what rules and settings are in force?

No gather rate is given in the name of Dev Server. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to Dev Server?

Enter client.connect 77.169.229.66:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players Slots: 10.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.