Statistical profileOffline
combatland staging
77.11.239.193:28015 checked 28d ago
Connect to this server
1. Main points
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#14,450
top 60%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- It ranks #14,450 of all ranked servers, the top 60%, on player hours over the last seven days.
- Its current map went up 28d ago.
2. Players
Figure 1: Players on combatland staging
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 17:08 UTC29d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of combatland staging
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of combatland staging
What the server publishes and what was recorded
| Address | 77.11.239.193:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Sep 2026, 21:37 UTC |
| Hostname | – |
| First seen | 29 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 510 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 340 / 400 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 39 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 109 / 150 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 125 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for combatland staging: what is it?
Too few wipes of combatland staging are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 28 days 23 hours.
How is wipe day run on combatland staging?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
How reliable is combatland staging, and is it online now?
The latest count records combatland staging as offline, last seen 28 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 29 September 2026.
In which location is combatland staging based?
A region is not published by combatland staging. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 77.11.239.193:28015 is its address.
What version of Rust has been recorded on combatland staging?
The version in use on combatland staging is Rust network protocol 2634 and build 166257 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does combatland staging carry?
At this release combatland staging is offline, having last been seen 28 days 23 hours ago.
What position does combatland staging hold in the server rankings?
For seven-day player hours, combatland staging is ranked #14,450, placing it in the top 60% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover combatland staging?
Included in these Rust Census lists is combatland staging: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on combatland staging?
Read by the game's server browser, combatland staging publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs166257 (Build): Build 166257 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on combatland staging?
combatland staging runs a procedural map, which the game generates.
What settings and rules have been listed for combatland staging?
No gather rate is given in the name of combatland staging. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to combatland staging?
You can open the console in Rust with F1 and enter client.connect 77.11.239.193:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2634,gmrust,cs166257,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166257 | Build Build 166257 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.