Statistical profileOnline
Tinmans Server
76.37.92.54:28015 checked 10m ago
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1. Main points
Players now
1/ 50
2% full
7-day average
1
peak 1
Rank
#5,143
top 23%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 1 players on it, 2% of its 50 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #5,143 of all ranked servers, the top 23%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on Tinmans Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
10.8 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 11:05 UTC5d ago | 1 | – | running | 1 |
| Mon 12 Oct, 15:03 UTC15d ago | 1 | – | 10.8 days | 1 |
| Sun 11 Oct, 22:51 UTC16d ago | 1 | – | 0.7 days | 0 |
| Thu 24 Sep, 17:07 UTC33d ago | 1 | held half | 17.2 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Tinmans Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Tinmans Server
What the server publishes and what was recorded
| Address | 76.37.92.54:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 14:51 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 678 / 725 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 432 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 308 on average | 39 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 308 on average | 58 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 268 on average | 222 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 119 / 175 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Tinmans Server wipe, and how often?
Tinmans Server wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 4 days 22 hours.
On Tinmans Server, what happens on wipe day?
Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server record
Is Tinmans Server up, and how well has it held up?
At the latest check, Tinmans Server was online. Of the 168 hours in the last 7 full days, it was up 55 of them, or 33%. The first sighting of it by Rust Census was on 17 September 2026.
In which location is Tinmans Server based?
No region is published by Tinmans Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 76.37.92.54:28015 it is addressed.
Which Rust version is Tinmans Server running?
The version in use on Tinmans Server is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on Tinmans Server?
The present count is 1 players on Tinmans Server, out of 50 slots. This release records a seven-day average of 1 players and a peak of 1. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 1 players.
What position does Tinmans Server hold in the server rankings?
The rank for Tinmans Server is #5,143 on seven-day player hours, in the top 23% of ranked servers.
Lists and tags
Where does Tinmans Server appear among the Rust Census lists and filters?
The Rust Census lists that Tinmans Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
The tags on Tinmans Server: what do they indicate?
These are the tags Tinmans Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for Tinmans Server?
Tinmans Server runs a procedural map, which the game generates.
On Tinmans Server, what rules and settings are in force?
No gather rate is given in the name of Tinmans Server. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join Tinmans Server?
Enter client.connect 76.37.92.54:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.