Statistical profileOnline
Atlantis 2.0 (US-East, Testing)
76.26.69.18:28025 checked 12m ago
Connect to this server
1. Main points
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,412
top 69%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 5 slots.
- It ranks #15,412 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 19d ago.
2. Players
Figure 1: Players on Atlantis 2.0 (US-East, Testing)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
24 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 00:52 UTC19d ago | 0 | – | running | 0 |
| Mon 14 Sep, 23:46 UTC43d ago | 0 | – | 24 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Atlantis 2.0 (US-East, Testing)
What the server publishes and what was recorded
| Address | 76.26.69.18:28025 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 9 Oct 2026, 00:52 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 38 on average | 29 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 12 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 7 / 100 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 10 / 175 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 3 / 150 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 6 / 90 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Atlantis 2.0 (US-East, Testing): what is it?
Too few wipes of Atlantis 2.0 (US-East, Testing) are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 19 days 6 hours have passed since this world was made.
On Atlantis 2.0 (US-East, Testing), what happens on wipe day?
Recent wipes drew an average peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server details
How reliable is Atlantis 2.0 (US-East, Testing), and is it online now?
Atlantis 2.0 (US-East, Testing) is online at the time of this release. By its own reported uptime, it restarted about 19 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. It was first seen by Rust Census on 13 September 2026.
How well does Atlantis 2.0 (US-East, Testing) perform?
Over the last 48 hours, server fps averaged 216; the lowest reading was 150. Buildings, deployables and everything else in the world took the entity count to 45,875. Memory use reached 3,803 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
In which location is Atlantis 2.0 (US-East, Testing) based?
No region tag is published by Atlantis 2.0 (US-East, Testing), but its name points to North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 76.26.69.18:28025 is its address.
On which Rust version does Atlantis 2.0 (US-East, Testing) operate?
The version in use on Atlantis 2.0 (US-East, Testing) is Rust network protocol 2634 and build 167231 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for Atlantis 2.0 (US-East, Testing)?
The present count is 0 players on Atlantis 2.0 (US-East, Testing), out of 5 slots. The seven-day average for this server is 0 players.
What position does Atlantis 2.0 (US-East, Testing) hold in the server rankings?
For seven-day player hours, Atlantis 2.0 (US-East, Testing) is ranked #15,412, placing it in the top 69% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Atlantis 2.0 (US-East, Testing)?
The Rust Census lists that Atlantis 2.0 (US-East, Testing) fits are: Modded Rust servers, counted and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Atlantis 2.0 (US-East, Testing): what do they indicate?
These are the tags Atlantis 2.0 (US-East, Testing) publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): 5 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167231 (Build): The server runs game build 167231; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for Atlantis 2.0 (US-East, Testing)?
Size 3,000 and seed 6645: that is the procedural map on Atlantis 2.0 (US-East, Testing), generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Atlantis 2.0 (US-East, Testing)?
No gather rate is recorded for Atlantis 2.0 (US-East, Testing) in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Atlantis 2.0 (US-East, Testing)?
Enter client.connect 76.26.69.18:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp5 | Max players 5 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167231 | Build The server runs game build 167231. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.