Statistical profileOnline
{TNT}SQUADs - Rusty but not old
NA 74.91.127.81:35215 checked 11m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,326
top 69% · #1505 in NA
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,326 of all ranked servers, the top 69%, and #1505 in NA, on player hours over the last seven days.
- Its current map went up 54d ago.
2. Players
Figure 1: Players on {TNT}SQUADs - Rusty but not old
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of {TNT}SQUADs - Rusty but not old
3100 · seed 1145457653
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3100 |
| Seed | 1145457653 |
8. Server characteristics
Table 3: Characteristics of {TNT}SQUADs - Rusty but not old
What the server publishes and what was recorded
| Address | 74.91.127.81:35215 |
|---|---|
| Region | NA |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Sep 2026, 11:25 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 131 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 39 / 200 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 28 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 19 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 35 on average | 58 / 100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 9 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on {TNT}SQUADs - Rusty but not old?
With too few wipes of {TNT}SQUADs - Rusty but not old on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 54 days 2 hours.
Server details
How reliable is {TNT}SQUADs - Rusty but not old, and is it online now?
{TNT}SQUADs - Rusty but not old is online at the time of this release. By its own reported uptime, it restarted about 6 days ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of {TNT}SQUADs - Rusty but not old show?
Over the last 48 hours, server fps averaged 121; the lowest reading was 92. Buildings, deployables and everything else in the world took the entity count to 56,709. Memory use reached 3,296 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is {TNT}SQUADs - Rusty but not old based?
In North America {TNT}SQUADs - Rusty but not old lists itself, with its NA tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 74.91.127.81:35215 is its address.
What version of Rust has been recorded on {TNT}SQUADs - Rusty but not old?
Rust network protocol 2633 and build 165217 on Linux is the version {TNT}SQUADs - Rusty but not old runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on {TNT}SQUADs - Rusty but not old?
At counting time {TNT}SQUADs - Rusty but not old recorded 0 players across 10 slots. This release gives a seven-day average of 0 players.
What position does {TNT}SQUADs - Rusty but not old hold in the server rankings?
For seven-day player hours {TNT}SQUADs - Rusty but not old is ranked #15,326 and #1,505 in North America, placing it in the top 69% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry {TNT}SQUADs - Rusty but not old?
The Rust Census lists that {TNT}SQUADs - Rusty but not old fits are: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on {TNT}SQUADs - Rusty but not old: what do they indicate?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server; NA (North America): The server browser files this server under North America are the tags {TNT}SQUADs - Rusty but not old publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on {TNT}SQUADs - Rusty but not old?
The procedural map on {TNT}SQUADs - Rusty but not old is generated by the game, measures 3,100 and carries seed 1145457653. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for {TNT}SQUADs - Rusty but not old?
The name of {TNT}SQUADs - Rusty but not old carries no gather rate. 8 players is the group limit, the game's default. It runs pve, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to {TNT}SQUADs - Rusty but not old?
Enter client.connect 74.91.127.81:35215 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Game build: 165217. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
