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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 43,856 players on 11,630 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RustyNation.net - Classic Rust

NA 74.91.119.65:28015 checked 16m ago

teams off weekly wipes moddedcarbon
Release date
Next release
In five minutes (08:05 UTC)
Source
Live server queries
Server address
74.91.119.65:28015
First recorded
19 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,400

top 69% · #1542 in NA

Last wipe

5d ago

weekly schedule

Next wipe

1d 20h

Fri 30 Oct, 04:32 UTC

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • It ranks #15,400 of all ranked servers, the top 69%, and #1542 in NA, on player hours over the last seven days.
  • Its current map went up 5d ago; the next wipe is expected Friday 30 October, 04:32 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on RustyNation.net - Classic Rust

Players now and over time, UTC

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608009:0018:0003:0012:0021:0006:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Friday 30 October, 04:32 UTC, in 1d 20h. Its weekly schedule tag · low confidence

Usual gap

6.8 days

between real wipes

On rhythm

20%

of its recent wipes

Wipe-day peak

0

players, last three wipes

Crowd held

0%

else halves by day 1

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
1d 20hFri 30 Oct, 04:32 UTCOwn schedule
8d 10hThu 5 Nov, 19:00 UTCForce wipe FW
8d 20hFri 6 Nov, 04:32 UTCOwn schedule
15d 20hFri 13 Nov, 04:32 UTCOwn schedule
22d 20hFri 20 Nov, 04:32 UTCOwn schedule
29d 20hFri 27 Nov, 04:32 UTCOwn schedule
36d 10hThu 3 Dec, 19:00 UTCForce wipe FW
36d 20hFri 4 Dec, 04:32 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 23 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 04:32 UTC5d ago 0 – running 0
Fri 9 Oct, 17:37 UTC18d ago 1 halved by day 1 13.5 days 1
Fri 2 Oct, 21:43 UTC25d ago 0 – 6.8 days 0
Mon 21 Sep, 17:50 UTC36d ago 1 halved by day 1 11.2 days 0
Mon 21 Sep, 03:53 UTC37d ago 1 – 0.6 days 0
Sat 19 Sep, 15:58 UTC38d ago 1 – 1.5 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RustyNation.net - Classic Rust

4000 · seed 1337

Map of RustyNation.net - Classic Rust

Table 3: The world

As the server publishes it

MapCustom Map
Size4000
Seed1337

8. Server characteristics

Table 4: Characteristics of RustyNation.net - Classic Rust

What the server publishes and what was recorded

Address74.91.119.65:28015
RegionNA
Max players100
Group limitteams off
Wipe scheduleweekly
Last wipe23 Oct 2026, 04:32 UTC
Hostname–
First seen19 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

RustyNation.net Classic Rust Server This server uses the old blueprint system from 2016 -You can find BPs in monuments / barrels -You can research BPs using the research bench with a 30% chance of success Still in development / testing

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average7 / 100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average1 / 150
Rusty Moose |US Main|NA · groups of 12+ · weekly · 250 on average28 / 250
Rustoria.co - US MainNA · groups of 16+ · weekly · 233 on average28 / 250
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 191 on average357 / 400
Rustafied.com - US FridayNA · groups of 16+ · weekly · 154 on average5 / 100

11. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for RustyNation.net - Classic Rust: what is it?

Too few wipes of RustyNation.net - Classic Rust are recorded to confirm its schedule, so its tag is followed by the prediction. Friday 30 October at 04:32 UTC is the date of its next wipe. 5 days 3 hours have passed since this world was made. A weekly wipe schedule is published in its tags.

How is wipe day run on RustyNation.net - Classic Rust?

The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 1.

About the server

What does the record show for the uptime and current status of RustyNation.net - Classic Rust?

This release records RustyNation.net - Classic Rust as online. About 20 hours ago is when it last restarted, according to the uptime it reports. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. It was first seen by Rust Census on 19 September 2026.

What does the performance record of RustyNation.net - Classic Rust show?

The figures for the last 48 hours give an average of 60 server fps and a minimum of 57. Buildings, deployables and everything else in the world took the entity count to 78,952. Memory use reached 2,913 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for RustyNation.net - Classic Rust?

In North America RustyNation.net - Classic Rust lists itself, with its NA tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 74.91.119.65:28015 it is addressed.

What version of Rust has been recorded on RustyNation.net - Classic Rust?

The version in use on RustyNation.net - Classic Rust is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for RustyNation.net - Classic Rust?

RustyNation.net - Classic Rust stands at 0 players from 100 slots in this release. Averaged across seven days, the count is 0 players.

In the rankings of Rust servers, where is RustyNation.net - Classic Rust placed?

This release ranks RustyNation.net - Classic Rust at #15,400 for seven-day player hours, #1,542 in North America, inside the top 69% of ranked servers.

Tag details

Where does RustyNation.net - Classic Rust appear among the Rust Census lists and filters?

The Rust Census lists that RustyNation.net - Classic Rust fits are: Modded Rust servers, counted and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.

What is meant by each tag shown on RustyNation.net - Classic Rust?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts0 (Group limit): The team system is off; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): The wipe cycle is weekly; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): In the server browser it appears under North America are the tags RustyNation.net - Classic Rust publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for RustyNation.net - Classic Rust?

The procedural map on RustyNation.net - Classic Rust is generated by the game, measures 4,000 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.

How is RustyNation.net - Classic Rust configured, and what rules does it keep?

No gather rate is recorded for RustyNation.net - Classic Rust in its name. Group limits are not published here. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join RustyNation.net - Classic Rust?

Enter client.connect 74.91.119.65:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://rustynation.net/ is the website listed for it.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts0

Game

gmvanillaGame mode This is vanilla survival.
mp100Max players 100 slots are available.
ts0Group limit The team system is off.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Wipe schedule

^wWeekly The wipe cycle is weekly.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Region

NANorth America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.