Statistical profileOffline
Rust34FF
74.244.147.11:28015 checked 42d ago
Connect to this server
1. Main points
Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,470
no region published
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 8 slots.
- It ranks #15,470 of all ranked servers, on player hours over the last seven days.
- Its current map went up 54d ago.
2. Players
Figure 1: Players on Rust34FF
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rust34FF
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust34FF
What the server publishes and what was recorded
| Address | 74.244.147.11:28015 |
|---|---|
| Region | – |
| Max players | 8 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Sep 2026, 04:16 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 581 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 366 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 46 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 44 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 271 on average | 127 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 144 / 300 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Rust34FF?
With too few wipes of Rust34FF on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 54 days 16 hours have passed since this world was made.
Server details
What does the record show for the uptime and current status of Rust34FF?
Rust34FF is offline at the time of this release; it was last seen 42 days 15 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 16 September 2026.
What location has been recorded for Rust34FF?
No region is given by Rust34FF. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 74.244.147.11:28015 it is addressed.
Which Rust version is Rust34FF running?
The version in use on Rust34FF is Rust network protocol 2633 and build 163794 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Rust34FF?
At this release Rust34FF is offline, having last been seen 42 days 15 hours ago.
How does Rust34FF compare with other servers in the rankings?
For seven-day player hours, Rust34FF is ranked #15,470, placing it in the top – of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Rust34FF?
The Rust Census lists that Rust34FF fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Rust34FF carry?
gmvanilla (Game mode): Survival play in the vanilla format; mp8 (Max players): Slots: 8; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags Rust34FF publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on Rust34FF?
A procedural map runs on Rust34FF, generated by the game.
On Rust34FF, what rules and settings are in force?
No gather rate is recorded for Rust34FF in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. The server does not run VAC, Valve's anti-cheat.
Connecting
What steps are needed to join Rust34FF?
Enter client.connect 74.244.147.11:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp8,ptrak,$r?,v2633,gmvanilla,cs163794,ts8
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp8 | Max players Slots: 8. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs163794 | Build The server runs game build 163794. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.