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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 58,911 players on 11,711 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

sdtownse Test Server

74.244.125.174:28015 checked 10d ago

Release date
Next release
In five minutes (07:45 UTC)
Source
Live server queries
Server address
74.244.125.174:28015
First recorded
18 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 30

0% full

7-day average

0

peak –

Rank

#15,300

top 69%

Last wipe

10d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 30 slots.
  • It ranks #15,300 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on sdtownse Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of sdtownse Test Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of sdtownse Test Server

What the server publishes and what was recorded

Address74.244.125.174:28015
Region–
Max players30
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 23:11 UTC
Hostname–
First seen18 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average433 / 400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average340 / 350
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average37 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average31 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average48 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average145 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on sdtownse Test Server?

With too few wipes of sdtownse Test Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 10 days 11 hours ago.

About the server

What does the record show for the uptime and current status of sdtownse Test Server?

sdtownse Test Server is offline at the time of this release; it was last seen 10 days 3 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 18 October 2026.

Which location does sdtownse Test Server run from?

A region is not published by sdtownse Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 74.244.125.174:28015 it is addressed.

What version of Rust has been recorded on sdtownse Test Server?

This release lists sdtownse Test Server on Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on sdtownse Test Server?

sdtownse Test Server is offline at present; its last recording was 10 days 3 hours ago.

What position does sdtownse Test Server hold in the server rankings?

The rank for sdtownse Test Server is #15,300 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Where does sdtownse Test Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is sdtownse Test Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on sdtownse Test Server carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags sdtownse Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for sdtownse Test Server?

A procedural map runs on sdtownse Test Server, generated by the game.

How is sdtownse Test Server configured, and what rules does it keep?

No gather rate is given in the name of sdtownse Test Server. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join sdtownse Test Server?

Enter client.connect 74.244.125.174:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp30,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp30Max players The server holds 30 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Game build: 167781.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.