Statistical profileOffline
Oclium Dev Server
74.244.111.230:28015 checked 6h ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,338 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on Oclium Dev Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Oclium Dev Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Oclium Dev Server
What the server publishes and what was recorded
| Address | 74.244.111.230:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 22:28 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 526 on average | 297 / 300 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 290 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 24 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 278 on average | 21 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 39 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 247 on average | 118 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does Oclium Dev Server wipe, and how often?
The rhythm of Oclium Dev Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 21 days 10 hours ago.
About the server
How reliable is Oclium Dev Server, and is it online now?
The latest count records Oclium Dev Server as offline, last seen 6 hours ago. A total of 9 of 72 hours were up over 3 full days, which is 12% of the time. The first sighting of it by Rust Census was on 25 October 2026.
In which location is Oclium Dev Server based?
No region is given by Oclium Dev Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 74.244.111.230:28015 is its address.
On which Rust version does Oclium Dev Server operate?
Rust network protocol 2635 and build 168909 on Linux is the version Oclium Dev Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on Oclium Dev Server?
At this release Oclium Dev Server is offline, having last been seen 6 hours ago. This release gives a seven-day average of 0 players.
In the rankings of Rust servers, where is Oclium Dev Server placed?
For seven-day player hours, Oclium Dev Server is ranked #15,338, placing it in the top 69% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Oclium Dev Server?
The Rust Census lists that Oclium Dev Server fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Oclium Dev Server: what do they indicate?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags Oclium Dev Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for Oclium Dev Server?
The game generates the procedural map on Oclium Dev Server.
How is Oclium Dev Server configured, and what rules does it keep?
No gather rate is given in the name of Oclium Dev Server. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is disabled.
Join details
What steps are needed to join Oclium Dev Server?
You can open the console in Rust with F1 and enter client.connect 74.244.111.230:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.