Statistical profileOffline
Oclium Dev Server
74.244.111.118:28015 checked 35d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,528
top 71%
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,528 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 36d ago.
2. Players
Figure 1: Players on Oclium Dev Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Oclium Dev Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Oclium Dev Server
What the server publishes and what was recorded
| Address | 74.244.111.118:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Sep 2026, 03:00 UTC |
| Hostname | – |
| First seen | 23 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 343 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 458 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 979 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 52 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 983 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 37 / 250 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Oclium Dev Server?
The rhythm of Oclium Dev Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 36 days 14 hours ago.
About the server
Is Oclium Dev Server up, and how well has it held up?
Oclium Dev Server is offline at the time of this release; it was last seen 35 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 23 September 2026.
In which location is Oclium Dev Server based?
A region is not published by Oclium Dev Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 74.244.111.118:28015 is its address.
What version of Rust has been recorded on Oclium Dev Server?
This release lists Oclium Dev Server on Rust network protocol 2633 and build 165217, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on Oclium Dev Server?
The last count for Oclium Dev Server was 35 days 17 hours ago; it is offline at present.
What position does Oclium Dev Server hold in the server rankings?
For seven-day player hours, Oclium Dev Server is ranked #15,528, placing it in the top 71% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Oclium Dev Server?
Included in these Rust Census lists is Oclium Dev Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Oclium Dev Server?
These are the tags Oclium Dev Server publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs165217 (Build): Game build: 165217; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Oclium Dev Server?
Oclium Dev Server runs a procedural map, which the game generates.
How is Oclium Dev Server configured, and what rules does it keep?
The name of Oclium Dev Server carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is disabled.
How to join
What steps are needed to join Oclium Dev Server?
Enter client.connect 74.244.111.118:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol Protocol 2633 is required; a different version cannot join. |
cs165217 | Build Game build: 165217. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.