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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 45,884 players on 11,696 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Dev Server

74.214.41.35:28020 checked 22d ago

Release date
Next release
In five minutes (03:25 UTC)
Source
Live server queries
Server address
74.214.41.35:28020
First recorded
27 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#14,419

top 64%

Last wipe

27d ago

no schedule published

Next wipe

7d 18h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #14,419 of all ranked servers, the top 64%, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Dev Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct7 Oct10 Oct13 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

Wipe-day peak

1

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 18hThu 5 Nov, 19:00 UTCForce wipe FW
35d 18hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:35 UTC FW27d ago 1 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Dev Server

No map picture published

Table 3: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 4: Characteristics of Dev Server

What the server publishes and what was recorded

Address74.214.41.35:28020
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 20:35 UTC
Hostname–
First seen27 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average237 / 275
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average157 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average27 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average14 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average31 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average43 / 200

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Dev Server: what is it?

The force wipe is the only wipe Dev Server takes, once a month. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 27 days 4 hours have passed since this world was made.

On Dev Server, what happens on wipe day?

An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

What does the record show for the uptime and current status of Dev Server?

The latest count records Dev Server as offline, last seen 22 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 27 September 2026.

Which location does Dev Server run from?

A region is not published by Dev Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 74.214.41.35:28020 it is addressed.

What version of Rust has been recorded on Dev Server?

This release lists Dev Server on Rust network protocol 2634 and build 166652, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for Dev Server?

The last count for Dev Server was 22 days 21 hours ago; it is offline at present.

How does Dev Server compare with other servers in the rankings?

For seven-day player hours, Dev Server is ranked #14,419, placing it in the top 64% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Dev Server?

These Rust Census lists include Dev Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Dev Server carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): The server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set are the tags Dev Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for Dev Server?

The game generates the procedural map on Dev Server.

How is Dev Server configured, and what rules does it keep?

No gather rate is recorded for Dev Server in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.

Join details

What is the way to join Dev Server?

Enter client.connect 74.214.41.35:28020 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166652Build The server runs game build 166652.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.