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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 40,450 players on 11,620 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Martin's PvE Rust

74.102.207.239:28015 checked 11m ago

pve
Release date
Next release
In five minutes (07:20 UTC)
Source
Live server queries
Server address
74.102.207.239:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak –

Rank

#15,412

top 69%

Last wipe

117d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 20 slots.
  • It ranks #15,412 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 117d ago.

2. Players

Figure 1: Players on Martin's PvE Rust

Players now and over time, UTC

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Martin's PvE Rust

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Martin's PvE Rust

What the server publishes and what was recorded

Address74.102.207.239:28015
Region–
Max players20
Group limit8, the default
Wipe schedule–
Last wipe2 Jul 2026, 23:05 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 52 on average13 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 35 on average10 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 32 on average12 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average21 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 21 on average13 / 150
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 18 on average2 / 100

10. Quick answers

From the figures on this page.

Wipe details

When does Martin's PvE Rust wipe, and how often?

With too few wipes of Martin's PvE Rust on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 117 days 8 hours have passed since this world was made.

About the server

How reliable is Martin's PvE Rust, and is it online now?

This release records Martin's PvE Rust as online. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 13 September 2026.

What location has been recorded for Martin's PvE Rust?

No region is published by Martin's PvE Rust. Rust Census does not look up where the machine stands; it shows where a server says it is. 74.102.207.239:28015 is its address.

What version of Rust has been recorded on Martin's PvE Rust?

The version in use on Martin's PvE Rust is Rust network protocol 2631 and build 156583 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for Martin's PvE Rust?

Martin's PvE Rust stands at 0 players from 20 slots in this release. The seven-day average for this server is 0 players.

How does Martin's PvE Rust compare with other servers in the rankings?

For seven-day player hours, Martin's PvE Rust is ranked #15,412, placing it in the top 69% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Martin's PvE Rust?

The Rust Census lists that Martin's PvE Rust fits are: Community servers and Rust PvE servers, listed. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Which meanings do the tags on Martin's PvE Rust carry?

Read by the game's server browser, Martin's PvE Rust publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team, which is the game's default limit; v2631 (Protocol): Protocol 2631 is required; a different version cannot join; cs156583 (Build): Game build: 156583; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^p (PvE): There is no player combat here; the danger comes from the world. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for Martin's PvE Rust?

The game generates the procedural map on Martin's PvE Rust.

On Martin's PvE Rust, what rules and settings are in force?

No gather rate is recorded for Martin's PvE Rust in its name. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join Martin's PvE Rust?

You can open the console in Rust with F1 and enter client.connect 74.102.207.239:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2631,^p,gmvanilla,cs156583,ts8

Game

gmvanillaGame mode This is vanilla survival.
mp20Max players Slots: 20.
ts8Group limit 8 per team, which is the game's default limit.
v2631Protocol Protocol 2631 is required; a different version cannot join.
cs156583Build Game build: 156583.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.