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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 102,658 players on 11,891 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Kevin's Private Rust

73.242.193.162:28015 checked 27d ago

Release date
Next release
In five minutes (01:28 UTC)
Source
Live server queries
Server address
73.242.193.162:28015
First recorded
18 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 1

100% full

7-day average

0

peak –

Rank

#13,828

top 60%

Last wipe

41d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
  • It ranks #13,828 of all ranked servers, the top 60%, on player hours over the last seven days.
  • Its current map went up 41d ago.

2. Players

Figure 1: Players on Kevin's Private Rust

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:04 UTC27d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Kevin's Private Rust

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Kevin's Private Rust

What the server publishes and what was recorded

Address73.242.193.162:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe17 Sep 2026, 21:28 UTC
Hostname–
First seen18 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average344 / 400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average459 / 500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average982 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average48 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average983 / 1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average50 / 250

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Kevin's Private Rust: what is it?

With too few wipes of Kevin's Private Rust on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 41 days 20 hours ago.

On Kevin's Private Rust, what happens on wipe day?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

About the server

Is Kevin's Private Rust up, and how well has it held up?

The latest count records Kevin's Private Rust as offline, last seen 27 days 16 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 18 September 2026.

Which location does Kevin's Private Rust run from?

No region is published by Kevin's Private Rust. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 73.242.193.162:28015 it is addressed.

What version of Rust has been recorded on Kevin's Private Rust?

Rust network protocol 2634 and build 166494 on Windows is the version Kevin's Private Rust runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What population has been recorded on Kevin's Private Rust?

At this release Kevin's Private Rust is offline, having last been seen 27 days 16 hours ago.

How does Kevin's Private Rust compare with other servers in the rankings?

For seven-day player hours, Kevin's Private Rust is ranked #13,828, placing it in the top 60% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover Kevin's Private Rust?

The Rust Census lists that Kevin's Private Rust fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Kevin's Private Rust?

Read by the game's server browser, Kevin's Private Rust publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): Build 166494 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for Kevin's Private Rust?

Kevin's Private Rust runs a procedural map, which the game generates.

How is Kevin's Private Rust configured, and what rules does it keep?

No gather rate is recorded for Kevin's Private Rust in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to Kevin's Private Rust?

Enter client.connect 73.242.193.162:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp1Max players Slots: 1.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Your game must run protocol 2634 to join.
cs166494Build Build 166494 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.