Statistical profileOnline
[US] Plunder Naval Rust Server | 10/24
NA 72.34.60.40:29420 checked 5m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#14,623
top 66% · #1469 in NA
Last wipe
21h ago
weekly schedule
Next wipe
6d 2h
Wed 4 Nov, 00:46 UTC
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,623 of all ranked servers, the top 66%, and #1469 in NA, on player hours over the last seven days.
- Its current map went up 21h ago; the next wipe is expected Wednesday 4 November, 00:46 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on [US] Plunder Naval Rust Server | 10/24
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 66% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Wednesday 4 November, 00:46 UTC, in 6d 2h. Its weekly schedule tag · low confidence
Usual gap
7 days
between real wipes
On rhythm
40%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Crowd held
0%
else halves by day 1.5
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 2h | Wed 4 Nov, 00:46 UTC | Own schedule |
| 7d 20h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 13d 2h | Wed 11 Nov, 00:46 UTC | Own schedule |
| 20d 2h | Wed 18 Nov, 00:46 UTC | Own schedule |
| 27d 2h | Wed 25 Nov, 00:46 UTC | Own schedule |
| 34d 2h | Wed 2 Dec, 00:46 UTC | Own schedule |
| 35d 20h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 41d 2h | Wed 9 Dec, 00:46 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:46 UTC21h ago | – | – | running | 0 |
| Sun 25 Oct, 01:33 UTC3d ago | 0 | – | 3 days | 0 |
| Sat 10 Oct, 22:34 UTC18d ago | 0 | – | 14.1 days | 0 |
| Fri 2 Oct, 22:19 UTC26d ago | 1 | halved by day 1 | 8 days | 0 |
| Fri 25 Sep, 21:59 UTC33d ago | 6 | halved by day 2 | 7 days | 1 |
| Thu 24 Sep, 06:06 UTC34d ago | 6 | – | 1.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of [US] Plunder Naval Rust Server | 10/24
What the server publishes and what was recorded
| Address | 72.34.60.40:29420 |
|---|---|
| Region | NA |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 28 Oct 2026, 00:46 UTC |
| Hostname | – |
| First seen | 22 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Welcome to a brand new way to play rust! Here, your boat is your home, not just a vehicle! Custom Boat Mechanics Vessel Insurance & Upgrades High-Stakes Deep Sea Warfare Visit Discord for more information!
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 8 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 12 / 150 |
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 23 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 43 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 198 on average | 491 / 500 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 16 / 100 |
11. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on [US] Plunder Naval Rust Server | 10/24?
As its schedule cannot be confirmed from the few wipes of [US] Plunder Naval Rust Server | 10/24 on record, the prediction follows its tag. On Wednesday 4 November at 00:46 UTC the next wipe is expected. This world was generated 21 hours ago. Its tags carry a weekly wipe schedule.
On [US] Plunder Naval Rust Server | 10/24, what happens on wipe day?
The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.5.
Server details
Is [US] Plunder Naval Rust Server | 10/24 up, and how well has it held up?
At the latest check, [US] Plunder Naval Rust Server | 10/24 was online. By its own reported uptime, it restarted about 20 hours ago. 71 of 168 hours on across the last 7 full days gives an uptime of 42%. It was first seen by Rust Census on 22 September 2026.
Does [US] Plunder Naval Rust Server | 10/24 hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 172; the lowest reading was 145. Buildings, deployables and everything else in the world took the entity count to 39,075. Up to 3,912 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does [US] Plunder Naval Rust Server | 10/24 run from?
In North America [US] Plunder Naval Rust Server | 10/24 lists itself, with its NA tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 72.34.60.40:29420 it is addressed.
Which Rust version is [US] Plunder Naval Rust Server | 10/24 running?
This release lists [US] Plunder Naval Rust Server | 10/24 on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does [US] Plunder Naval Rust Server | 10/24 carry?
The present count is 0 players on [US] Plunder Naval Rust Server | 10/24, out of 100 slots. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 01:00 UTC, with an average of 0 players.
What position does [US] Plunder Naval Rust Server | 10/24 hold in the server rankings?
On player hours over the last seven days [US] Plunder Naval Rust Server | 10/24 stands at #14,623, #1,469 in North America, in the top 66% of ranked servers.
Tag details
Where does [US] Plunder Naval Rust Server | 10/24 appear among the Rust Census lists and filters?
Included in these Rust Census lists is [US] Plunder Naval Rust Server | 10/24: Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Which meanings do the tags on [US] Plunder Naval Rust Server | 10/24 carry?
Read by the game's server browser, [US] Plunder Naval Rust Server | 10/24 publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes are run every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; NA (North America): The server browser files this server under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for [US] Plunder Naval Rust Server | 10/24?
[US] Plunder Naval Rust Server | 10/24 runs a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
How is [US] Plunder Naval Rust Server | 10/24 configured, and what rules does it keep?
The name of [US] Plunder Naval Rust Server | 10/24 carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join [US] Plunder Naval Rust Server | 10/24?
You can open the console in Rust with F1 and enter client.connect 72.34.60.40:29420; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://discord.com/invite/29jEng55cr.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
