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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 79,533 players on 11,830 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

SIPLAB-Rust-fixed

72.225.139.233:11300 checked 14d ago

Release date
Next release
In five minutes (14:35 UTC)
Source
Live server queries
Server address
72.225.139.233:11300
First recorded
14 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,236

top 70%

Last wipe

14d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,236 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 14d ago.

2. Players

Figure 1: Players on SIPLAB-Rust-fixed

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of SIPLAB-Rust-fixed

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of SIPLAB-Rust-fixed

What the server publishes and what was recorded

Address72.225.139.233:11300
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 14:27 UTC
Hostname–
First seen14 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average566 / 625
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average418 / 450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average161 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average51 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average175 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average348 / 225

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for SIPLAB-Rust-fixed: what is it?

The rhythm of SIPLAB-Rust-fixed's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 14 days 23 hours.

Server details

How reliable is SIPLAB-Rust-fixed, and is it online now?

SIPLAB-Rust-fixed is offline at the time of this release; it was last seen 14 days 23 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 14 October 2026.

In which location is SIPLAB-Rust-fixed based?

No region is published by SIPLAB-Rust-fixed. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 72.225.139.233:11300 it is addressed.

What version of Rust has been recorded on SIPLAB-Rust-fixed?

This release lists SIPLAB-Rust-fixed on Rust network protocol 2634 and build 167781, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for SIPLAB-Rust-fixed?

The last count for SIPLAB-Rust-fixed was 14 days 23 hours ago; it is offline at present.

How does SIPLAB-Rust-fixed compare with other servers in the rankings?

For seven-day player hours, SIPLAB-Rust-fixed is ranked #15,236, placing it in the top 70% of all ranked servers.

Tags, lists

Where does SIPLAB-Rust-fixed appear among the Rust Census lists and filters?

These Rust Census lists include SIPLAB-Rust-fixed: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on SIPLAB-Rust-fixed?

These are the tags SIPLAB-Rust-fixed publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

What map is listed for SIPLAB-Rust-fixed?

SIPLAB-Rust-fixed runs a procedural map, which the game generates.

How is SIPLAB-Rust-fixed configured, and what rules does it keep?

No gather rate is given in the name of SIPLAB-Rust-fixed. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to SIPLAB-Rust-fixed?

Enter client.connect 72.225.139.233:11300 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players The server holds 10 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build Game build: 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.