Statistical profileOffline
Sechs-Felder-Inseltraining
72.208.25.169:28085 checked 6d ago
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1. Main points
Players now
0/ 1
0% full
7-day average
1
peak 1
Rank
#6,710
top 30%
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #6,710 of all ranked servers, the top 30%, on player hours over the last seven days.
- Its current map went up 10d ago.
2. Players
Figure 1: Players on Sechs-Felder-Inseltraining
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.6 days
between real wipes
On rhythm
67%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 04:01 UTC10d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:57 UTC12d ago | 1 | – | 1.4 days | 0 |
| Tue 13 Oct, 20:03 UTC15d ago | 1 | held half | 2.9 days | 0 |
| Sun 11 Oct, 06:11 UTC17d ago | 0 | – | 2.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Sechs-Felder-Inseltraining
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Sechs-Felder-Inseltraining
What the server publishes and what was recorded
| Address | 72.208.25.169:28085 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 04:01 UTC |
| Hostname | – |
| First seen | 11 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 513 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 315 / 400 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 42 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 35 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 91 / 150 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 111 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Sechs-Felder-Inseltraining: what is it?
Sechs-Felder-Inseltraining wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 10 days 17 hours have passed since this world was made.
What should you expect on wipe day at Sechs-Felder-Inseltraining?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began. Half that peak was held until the next wipe in 100% of its recent wipes.
Server record
What does the record show for the uptime and current status of Sechs-Felder-Inseltraining?
Last seen 6 days 3 hours ago, Sechs-Felder-Inseltraining is offline in this release. Of the 168 hours in the last 7 full days, it was up 43 of them, or 26%. The first sighting of it by Rust Census was on 11 October 2026.
Which location does Sechs-Felder-Inseltraining run from?
A region is not published by Sechs-Felder-Inseltraining. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 72.208.25.169:28085 is its address.
What version of Rust has been recorded on Sechs-Felder-Inseltraining?
The version in use on Sechs-Felder-Inseltraining is Rust network protocol 2634 and build 167584 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on Sechs-Felder-Inseltraining?
At this release Sechs-Felder-Inseltraining is offline, having last been seen 6 days 3 hours ago. Averaged over seven days: 1 players, with a peak of 1.
What position does Sechs-Felder-Inseltraining hold in the server rankings?
For seven-day player hours, Sechs-Felder-Inseltraining is ranked #6,710, placing it in the top 30% of all ranked servers.
Tag details
Where does Sechs-Felder-Inseltraining appear among the Rust Census lists and filters?
These Rust Census lists include Sechs-Felder-Inseltraining: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Sechs-Felder-Inseltraining: what do they indicate?
Read by the game's server browser, Sechs-Felder-Inseltraining publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): The server runs game build 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
How is Sechs-Felder-Inseltraining configured, and what rules does it keep?
No gather rate is given in the name of Sechs-Felder-Inseltraining. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join Sechs-Felder-Inseltraining?
You can open the console in Rust with F1 and enter client.connect 72.208.25.169:28085; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167584 | Build The server runs game build 167584. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.