Statistical profileOffline
LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER
72.178.40.244:29015 checked 30d ago
Connect to this server
1. Main points
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#16,943
top 71%
Last wipe
30d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
- It ranks #16,943 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 30d ago.
2. Players
Figure 1: Players on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 20:31 UTC30d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER
What the server publishes and what was recorded
| Address | 72.178.40.244:29015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Sep 2026, 20:31 UTC |
| Hostname | – |
| First seen | 27 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 550 on average | 636 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 300 on average | 59 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 300 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 269 on average | 138 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 257 on average | 255 / 300 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER wipe, and how often?
With too few wipes of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 30 days 22 hours.
How is wipe day run on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
An average of 0 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
Is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER up, and how well has it held up?
LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is offline at the time of this release; it was last seen 30 days 21 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 27 September 2026.
Which location does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER run from?
A region is not published by LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 72.178.40.244:29015 it is addressed.
Which Rust version is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER running?
Rust network protocol 2633 and build 165217 on Linux is the version LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
The last count for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER was 30 days 21 hours ago; it is offline at present.
In the rankings of Rust servers, where is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER placed?
For seven-day player hours, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is ranked #16,943, placing it in the top 71% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
These Rust Census lists include LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER: what do they indicate?
These are the tags LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
The game generates the procedural map on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER.
On LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, what rules and settings are in force?
The name of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
You can open the console in Rust with F1 and enter client.connect 72.178.40.244:29015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players The server holds 1 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Game build: 165217. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.